When reporting bugs, add any details that may help us reproduce the bug. see title. Maybe a new faction idea. We explain the basics of building and managing your colony. 116. Adds a some Dam Decorations, To beautify the Dam, Most don't act as Leeves! I would love to see beavers animations improved. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. Espaol - Latinoamrica (Spanish - Latin America). 5 Video Games Like Timberborn Based on Genre. I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. The most pressing for me right now would be to be able to automate lowering dams to provide water Every dry season there could be a chance that the dry season is actually a winter season. I suggest increasing ingame speed to 4 As things stand, beavers can build structures multiple stories high from ground level. The starting area has a large amount of flat, arable land giving you plenty of space to grow food. Example: have 1 district producing paper. Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Build a complete dam across a river and you'll be able to save some water for a Drought. Dec 5 @ 8:49am New Map This map should be very big and have 1 BIG RIVER (bigger that in plains map) Terrain would be similiar to terraces or helix mountian and at end there will be big waterfall also there will be some big more flat spaces w/ starting ressources . Timberborn > Feedback & Suggestions > Topic Details. Timberborn Soundtrack $6.99 Packs (2) Timberborn Going Medieval $44.98 Timberborn + Soundtrack $31.98 About Timberborn Release date 15 Sep 2021 Platforms Developer / Publisher Mechanistry / Mechanistry Reviews Steam Overwhelmingly Positive (14,629) Genres Early Access Indie Simulation Strategy Tags Support this channel on:https://www.patreon.com/worthabuyPaypal: [email protected] Gaming Link - http://www.greenmangaming.com/?tap_a=2283-5. Valve Corporation. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. Unofficial API to enable easier Timberborn modding Preferred version: 0.5.1 README This mod lets you place or remove anything, anytime Nothing costs science Buildings are built instantly Unlocks the following tools in game : Delete anything (resources, buildings, etc) instantly Terrain raise/lower tool from map editor A medium size map that offers slightly more of a challenge, the Canyon features a single river flowing through the bottom of a steep valley. How to report problems with in-game text or a translation? The terrain variation also gives plenty of areas to build some impressive structures. This mod allows for adding a button that holds multiple buttons. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Safe and fast. Beavers do burrow and so tunnels to quickly connect through the land. You may also suggest and upvote new features big and small. For folktail faction. If you just want to see everything that Timberborn has to offer in one playthrough, then Lakes is your best bet and if you are really looking to flex your beaver skills then give Mountain Range a go. This is especially important for buildings that require horsepower, while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with. More links between items (cycle buildings, switch through buildings), Separate Working Hours for jobs or buildings, Basic mining mechanic for all beaver races, Clicking Stopped Working - problems with mouse button control input, medicine not being delivered to medical beds, "Chiselheart" faction (stone specialists), Suggestion for a book and knowledge rework: A library. A large archipelago that offers one of the most interesting challenges in Timberborn - this map is essentially a large sea with several barely connected islands and features the most water of any map. 1 Metal Block, 1 Plank, 3 Gears. Before posting, check for duplicate suggestions by using "Search". And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. the pause cursor can drag a grid and pause everything inside it. Currently the game seems to migrate the oldest adults first. let it switch between regular and pause. The games seems fun, it reminds me of a game I played in primary school (Cesar 3). Clicking on a title under the heading "Employment" goes to the relevant place (for ex. It is very frustrating to move district centers, which happens often. When reporting bugs, add any details that may help us reproduce the bug. These are the paths that are added with this mod. Stairwells are built by combining paths, wooden platforms, and wooden stairs. :). comlock. The players' suggestions dictate the specifics of what we add next. Stockpile on food and keep fields and forests alive even after rivers dry up. While you start with easy access to every resource, including steel, the small map size means that each square is vital. Dedicate each storage warehouse to one item type only It doesn't cost you. On GGRecon, smart voices & original ideas take centre stage. A bleed valve (dam block under levees) for regulating deep reservoirs. Would it be possible to No current visible, but the 2 water wheels keep generating power during the dry season. Advanced Science building / Laboratory (higher-grade Inventor), Prioritize emptying water pumps over water tanks, Water wheel keeps running during dry season, Perfomance issues with higher beavers population - low FPS with many beavers, Foreign Trade, off-map external trading, merchant caravans, Migrate youngest adults first or select beavers and golems, Add shorter platform under existing platform without deleting, split \ replace tall platform, Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate), Move district centers without deleting the district, Health System and Medicine (Diseases, Illness), Combat / Defense (War, Warfare, Fighting, Battles, Enemies). Currently you can only cancel distribution routes, but it would be very helpful if you could just pause / unpause them instead of deleting them. It currently works good with wine but native support would be better i think. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. Hi, thanks for your great game. You too can help building this hub! It would Add a Health feature to beavers: If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! To make the process smooth please follow these rules: Use English. For best in class sports news & features, visit our friends at. Depending on your preference, there are various regions on offer to test your ecosystem engineering skills. I think we should be able to build stairs on top of one another. They are also effective miners of metal from underground ruins. The Thousand Islands map also features the most impressive drought transformation in the game. It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. I played this game many times, also saw others play many times. 21. r/Timberborn. Some suggestions for new buildings and building features: - A [well] or [groundwater pump] which allows beavers to draw water from the ground. All paths can be found under the paths tab. I would love to see the ability to trade resources with foreign settlements. Land is only used for harvesting and farming trees. You'll need to have ruins within reach and Smelters to process the Scrap into Metal Blocks to make both the facilities and the Golem Heads and Golem Chassis. These are all of the Timberborn maps, including those best for beginners, where our Timberborn power guide also may come in handy. Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. Join. For something unique, try Thousand Islands or Diorama. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. But the performances are just not there IMHO. These are games of a similar genre mix to Timberborn. Join. About 50 for forktails. Maybe a new faction idea. Thank you for your feedback! It even would be in keeping with the backstory. BepInEx pack for Timberborn. It would be a building that would open 2 jobs for cargo movers. You can turn it on by doing ALT+SHIFT+Z, as pointed out by u/LHRCheshire. A river snakes through and splits to form multiple lakes across the map, while the starting area has plenty of arable land and is close to a small lake, but youll need to start multiple districts and expand in order to reach the larger bodies of water. Developer Console is a hidden feature that allows the player to control the gameplay and enable dev mode. These reports are invaluable for our Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. First it starts with very short lags but with increasing progress the Lags get longer and longer. They prefer to dig canals (normally without explosives) they use for travel. This is a place for everyone interested in Timberborn, the beaver city-builder for PC & Mac released on September 15, 2021 via Steam, GOG, and Epic Games Store . Carts for moving multiple logs/food pieces at once. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. The players' suggestions dictate the specifics of what we add next. https://discord.com/channels/558398674389172225/558398674854608910/888616523164418129 Join. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! Timberborn, a beaver-based town builder from Mechanistry, has sold over 130 000 copies since its inception on September 15th. - Beavers need sleep, food, and water to remain healthy. For a few days. User Suggestions - Timberborn - Bugs and Suggestions Feedback portal Here's where we squash Timberborn bugs and consider new features! Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. . Then after playing a while longer, you start getting seriously annoyed by the blaring wind noise. 2021. The only allowed exception is described in the thread on in-game text and translations pinned below. 1.) Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Not entirely an beaver, only to spectate what they build. I would like to propose removing floodgate level 2 and 3. Join. . When emptying water pumps, the beavers will start rearranging the water in the tanks, resulting in the pumps filling up and losing efficiency. Before posting, check for duplicate suggestions by using "Search". It should be possible to make modifications of existing objects by placing new ones on top of them without Once all of the buildings have been unlocked using science points there is no use for the inventor building. Join my Discord.https://discordapp.com/invite/MAGxgjbFor more gameplays and fun check out my twitch https://www.twitch.tv/disturbedz33Help keep the channel g. I think we should be able to build stairs on top of one another. When hovering the resource numbers at the top of the screen, show the total storage capacity next to the current amount. Paths. 13. r/Timberborn. Example: have 1 district producing paper. Before posting, check for duplicate suggestions by using "Search". The endless building game mode is fun Ability to customize key bindings. Nov 28 @ 2:09am Wind noise I absolutely love the game, but there is a couple things that "urk's" me. I would love to be able to automate some tasks in Timberton More platforms that you can use to make the ultimate vertical city! It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. This means that you will be limited on space until you can start some serious terraforming. Crash 3.7K votes Aqueducts - elevated water transport We don't want to stifle We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. Beavers do burrow and so tunnels to quickly connect through the land. Timberborn has been evolving based on what players want and that remains the plan for Early Access development. 9. r/Timberborn. A strategic dam at the first waterfall can give you a large reservoir, keeping your water supply well stocked and opening plenty of options for terraforming with dynamite or canals. Some ask for ways to stack give the cursor icon on the UI bar a function. Maybe food if water crops do not become a thing. Currently beavers eat by going to a warehouse and drink by going to a water barrel. I am now starting my new games by placing a new District Centre closer to where I want to get started with my buildings and dams, and deleting the original Dc. 1. I was expecting to setup the As the title says, I think a graveyard of some sort would be a good building to add. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). because the water wheels don't run) or jobs that I _only_ run during a drought. The stairs on top would connect to the bottom ones with pillars just like platforms. Playing on the same maps every time can get old. Suggested by: Miami (05 May, '21) Upvoted: 01 Dec Comments: 2 Pinned On it! Wind elevation bonus and surrounding penalty. During the Water management is at the core of this game. This is especially important for buildings that require horsepower, while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! Procedural Map Generation. Suggesting new content, features, QoL changes etc. children. There are a number of power options available to your beavers, including: Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. 2. How to Use Floodgates in Timberborn If you aren't allowing enough water to exit, then you're gonna have problems. Stairwells allow a player to conquer multi-story building in Timberborn. As in the best management games, succeeding in Timberborn is all about a good juggling act. When using the fastest speed mode the fps drops into the single digits, this happens even when having just started a game. Timberborn Power Sources. Golem Heads. Check out this thread. Timberborn Factions: Folktails - How To Get More Beavers Unlike the Iron Teeth, the Folktails must reproduce the old-fashioned way. Remember to link your suggestion! I have housing for 650 adults and 325 children. No bugs so far, the game runs smoothly and it is beautifully drawn. Pipe. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. This is a wooden page footer. Timberborn is a city building game, but your colonists are beavers!. Dislike Share Save Barthak 147 subscribers 2 For those. A 1 x 2 Suspension Bridge, for example, is 1 block wide and 2 blocks long -- you can put these two halves together to cross a 4 block wide gap. 16 days ago. Build a Wooden Stairs that is facing right, on top of the last Platform you built. An inventor, since you will need to science to unlock the necessary structures to survive A forester, since you will eventually run out of reachable trees A dam that will block a nearby stream and ensure that your land remains irrigated, and you have a source of water during your first drought. Q: You should play (Game Name)! The stairs on top would connect to the bottom ones with pillars just like platforms. The game starts to lag after reaching 400 Beavers. They could move up to 3 times the regular moving amount. All trademarks are property of their respective owners in the US and other countries. A shoutout to Todor Alin on discord for his time testing versions of this mod! Some ask for the ability to put levees on top of dam-blocks. 181. r/Timberborn. The way I imagine this being done is somewhat similar to Ostriv. A large map with a series of plateaus and a single, snaking river that flows through the lower parts of the map. The pipe system may the thread on in-game text and translations. All platforms can be found under the paths tab. Land is only used for harvesting and farming trees. basically, if it's a choice between dying of Maybe add native linux support? The pipe system may the thread on in-game text and translations. These are all of theTimberbornmaps, including those best for beginners, where ourTimberbornpower guide also may come in handy. You may also suggest and upvote new features big and small. A genetically-modified marine bacteria is now able to produce synthetic spider silk. I would love to be able to add a new district of Iron Teeth beavers to my Folktails playthrough. Remember that you can attach image files to your suggestions. I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). This is a wooden page footer. The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy The Chiselheart faction (or whatever name they choose) would be able to quarry stone to make buildings out of them and use gravel as byproduct to make new soil Mark all land as tree cut allowed by default. You may also suggest and upvote new features big and small. Wind elevation bonus and surrounding penalty. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Congratulations. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. Make sure to set the cycles handicap appropriately (increase the number of cycles until 100%) Extereme mode is to reduce the number of wet season. You have to ensure there's a steady supply of wood while also making sure there's plenty of housing and . Timberborn > Feedback & Suggestions > Topic Details. Less if you pump water and change the physics. Skip to the content. Sometimes the angles in a pool makes it into the perfect combo with the precise current and it creates free power. By Vas. Timberborn Beginners Guide: Basic and Useful Tips & Tricks. Preferred version: 5.4.19. A large map that shows off everything Timberborn has to offer. But being able to make your own would be even better. Timberborn > Feedback & Suggestions > Topic Details. The starting location is well stocked with resources and comes with plenty of arable land and a relatively narrow, shallow river. It would be a building that would open 2 jobs for cargo movers. Smart beavers will even dam the river leading out of the lake giving you a permanent body of water to build around. And change water dump to be workerless building. It would be nice to be able to set production limits/district. Some ask for the ability to put levees on top of dam-blocks. Now that the first level is complete it is time to build more levels. It comes with the wonky water physics. Currently beavers eat by going to a warehouse and drink by going to a water barrel. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. Can you rebuild here? This means that to get more beavers you need spare housing slots and happy beavers. If you are looking for something more challenging then give Canyon or Terraces a try. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). A medium map that best suits the steel-hungry Iron Teeth faction and players who like to expand. Doing Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. So Maybe add ladders for buildings that won't take up a space in front of the homes. That would allow more complex irrigation and show why water wheels lose the thread on in-game text and translations, Graveyard Building, Cemetery (Social/Spiritual Need, Record of Passed Away Beavers). You can send an anonymous report via a post-crash screen after the game stopped working. And a shoutout to Knatte_Anka for helped out with making the icons and ironing out the details. Being able to keep an eye on water level is a very important part of he game play. While their digging abilities allows them to rapidly build irrigation ditches, care must be taken not to accidentally cut themselves off from the rest of their settlement. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. Timberborn is a game about managing a colony of beavers. How to use. While the route system works for regularly scheduled deliveries, sometimes you only need a certain number of resources once (and no more); for example, a delivery of add a library building that functions like an advanced inventor. Water storage adjacancy sharing. The only allowed exception is described in the thread on in-game text and translations pinned below. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Right now you can only transfer power vertically only one step at a time without ability to horizontally rotate shaft stack output in relation to input (output always A small Detail to tell the Different Beavers running around apart. Building Timberborn Suspension Bridges may seem somewhat unintuitive at first, but it will make sense once you understand how they work. 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