That sounds a bit complicated written out like that, but in practice its fairly intuitive. The combined result of the above is that theres really only one strategy when youre dealing with more than a couple of enemies - hit and run. Now we have three modifier buttons, however, so we should take a moment to discuss their interactions. Tamotsu suddenly realizes that he wants to have girlfriends and go on dates! This is a PS4/PRO game running on Playstation 5 via backwards compatibility. Police are a special type of NPC. Check system requirements. Don't warn me again for AKIBA'S TRIP: Undead & Undressed View Page Cancel Your preferences are configured to warn you when images may be sensitive. Summary: AKIBA'S TRIP: Hellbound & Debriefed is the precursor to AKIBA'S TRIP: Undead & Undressed, the smash hit that introduced a Western audience to the seedy underworld lurking in the shadows of the haven of "otaku" culture in the Akihabara district of Tokyo. It is published by XSEED Games in North America and Marvelous Europe in Europe. But this can switch without warning to a different enemy at the worst moments, especially in large group battles. Ive lost count of the number of times Ive gotten an enemys clothes damaged enough to be strippable, suddenly lost my soft lock on them because another enemy stepped forward, and then been unable to target the first enemy because they stay in the middle of the group. Some speech is text only. AKIBA'S TRIP: Undead & Undressed , . Akiba's Trip was created by Way of the Samurai creators Acquire and published by the awesome people of XSEED Games. Enemies have a sidestep ability to quickly dodge your attacks and so dont really have this problem. What Happens When You Mindlessly Follow Someone Who Offers You an Idol Debut, 7. If we fixed up the controls and mechanics, we could ramp up enemy intelligence and actually test the players skill rather than their patience. Never will the player have to fight a long, tedious battle against a huge number of enemies when they only attacked one or two themselves - which happened to me a lot and was always annoying. Police shouldnt be able to arrest mission targets. The number of hits varies with the game difficulty, with higher difficulties allowing fewer hits. First off, enemy telegraphs can be hard to read. Yay. Akiba's Trip: Undead & Undressed has been doing the rounds on Sony's systems for a while now, finally arriving on the PlayStation 4 following a successful launch on the PlayStation 3 and Vita . What this all adds up to is that if you decide to run from a battle (which is all but required by some side missions) you can distance yourself from the enemies, lower your weapon, and approach the zone exit - only for a random townsperson to suddenly decide to attack you, which causes you to draw your weapon, which prevents your exit, and now youre in a dead end with an active enemy. R1 (hold) (while attacking/stripping with correct timing after blocking an attack): Counter attack/strip, As is normal for a 3D action game, left stick is move and right stick is camera. 3. CC What evil lurks in the streets of their favorite town? HD This makes the battle take longer, and not just linearly - the more enemies you face simultaneously, the more careful you have to be, which means fighting more slowly. If we didnt open up the L2/R2 buttons, then I think this is important enough to replace the Items menu on D-pad down. The team must employ classic radio technology to counter the threat. Akiba's Trip: Hellbound & Debriefed is technically a brand-new game that has been remastered and released for a Western audience. SD. Also, despite its name the unison strip isnt a guaranteed strip of even a single enemy. Underwear should be instantly collected rather than dropped. Same Face, Different Place That wouldn't be a very nice thing to do to my friend, though! . Getting your own clothing destroyed - which can happen even to skilled players in difficult battles, as opportunities to self-heal can be rare and its easy to get juggled - means that even when the player wins the battle they still have to stop what they were doing to go to a particular store and spend money. As everyone works hard to prepare, behind the scenes, an unknown group conducts unspeakably evil deeds to ruin the fun. 2022 Pixel Poppers. It is the fourth game of the Akiba's series and the first of the series to be officially released as a browser and mobile application. And that risk is much higher because there is no lock-on - its hard to make sure youre attacking the right enemy to damage the next piece of clothing when you arent removing any of the enemies from combat. If the player attacks a single target, only a single reinforcement can join in. HD I wish I knew in long-winded detail how docprof from Pixel Poppers would try to improve it, then wow is today your lucky day. Input In-game input settings. It usually is one in the early game or on low difficulties, but its not a sure thing - you deal a certain numerical amount of damage, and only if that amount is enough to fully damage the enemys clothes do you get to strip them off. Can Matome and Tamotsu defeat the mastermind and save the day? The cultural cleansing of Akiba is turning into something more closely resembling an ethnic cleansing operation, and Akiba residents are being rounded up by the police. If the player holds both L1 and R2 but not R1, Id similarly give precedence to R2 - you could in theory go either way, but unblockable attacks are slower and more deliberate than strip attempts. Launcher, "UI/Other" rebinding tab. And for a few seconds after the animation, all remaining enemies are stunned, which allows you to strip even undamaged clothes. 2. WASD to move, mouse 1,2 and 3 for XYB space for A. . The issue could be resolved by not allowing partners to strip or destroy clothing - this would make them purely positive to have around softening up enemies, taking hits for you, and making it harder for groups to surround you. This makes sense at the start of a fight, but it also triggers when a reinforcement joins the battle. Plus, the game does not toggle between keyboard/mouse or gamepad hints, and that can confuse you. Season 1, Episode 1 TV-MA CC Third, the rock-paper-scissors behavior is inconsistent for the enemy. The franchise consists of five games and an anime television series adaptation by Gonzo that aired between January 4, 2017 and March 29, 2017. They are executed by tapping the corresponding button. AKIBA'S TRIP tells the story of one such unfortunate soul: a young man named Nanashi who was lured into a trap by the promise of rare character goods and transformed into one of the walking undead. This part of the game contains the following missions: Freedom Fighters. We could additionally increase the duration the button needs to be held down to trigger an unblockable attack so that its harder to do accidentally - after all, unblockable attacks are already slow and something you only do when you can leave yourself open for a moment. The original game - called Akiba's Trip Plus in Japan - was initially released in May 2011 for the PSP, making Akiba's Trip: Hellbound & Debriefed a near must-have for fans of the series. During his "training session" in one of Akihabara's video game arcades, Tamotsu is confronted by a mysterious enemy who challenges him in a fighting game. SD. Theres a bright cloud of white light covering the entire combat area which persists for a few seconds after the finisher ends and combat resumes - meaning theres a moment where the remaining enemies are acting freely but the player cant see whats happening, putting them at a severe disadvantage. Can Matome and Tamotsu defeat the mastermind and save the day? If youve left combat its for a reason and its easy to toggle back in if you want it. This is interesting, as it makes the world feel more dynamic and alive and adds some variation and unpredictability to the fights. SD. You do not have the required permissions to view the files attached to this post. Other attack modifiers arent tied to buttons, but to subtle distinctions in timing or positioning - holding the attack button slightly longer than usual for strip attempts, or hitting the attack button while the left stick happens to be pointed away from the current target for unblockable attacks. XInput and DirectInput. Tamotsu needs a new PC, and he decided to build one from scratch. While you have a partner, you also have access to the unison strip ability (unless its one of the couple who lack it as mentioned above). 7. One last issue here - when the player character comes under attack, they automatically toggle into combat mode and draw their weapon. Its already the case that story missions cant have reinforcements, as there are no passers-by. You can try lowering your weapon again, but youre likely to take a hit during the animation and can easily be juggled long enough for the other enemies to show up. D-Pad Right: Set Partner AI to Passive (if partner present) Lets look at the face buttons. CC AKIBA'S TRIP : Undead & Undressed for PC [Game setup + Full installation Guide] 7,962 views Mar 31, 2017 Akiba's Trip: Undead & Undressed, released as Akiba's Trip 2 in Japan, is a 2013. SD. Description When Tamotsu Denkigai encounters vampires with an ability to take over anyone they bite, he nearly loses his life until the mysterious Matome Mayonaka revives him! He, however, was spared the worst of his fate by the bloody kiss of a mysterious Synthister hunter named Shizuku. If you get hit by a quick attack while setting up an unblockable attack, youll get interrupted and your attack wont happen. Akiba's Trip: Hellbent & Debriefed Walkthrough Akiba's Trip: Hellbent & Debriefed is a game developed by Acquire and produced by XSEED Games. A lot of my thoughts below may sound like Im trying to make combat easier. SD. Let's see if the first game is any good in my AKIBA'S TRIP: Hellbound & Debriefed re. Akiba's Trip is an Action Adventure game, developed and published by Acquire, which was released in Japan in 2011. And reinforcements can join combat just from seeing the player character while enemies are active, even if they are nowhere near each other and no fighting is occurring. The game carries on the concept of the Trip subset series and released in . Akiba's Trip: Undead & Undressed: With Ryta saka, Sachika Misawa, Hisako Kanemoto, Chiwa Sait. HD We Formed a Team - Call Us Electric Mayo! Its anticlimactic to follow up a successfully set-up and finished chain strip by having the player go hunting for the dropped underwear. CC So battles that are already lengthy slogs become lengthier and sloggier, and once you overtake the leveling curve the mechanic all but goes away. Im not saying the game needs to be Arkham Asylum, but itd go a long way toward enabling more play styles if a skilled player could react to telegraphs and consistently shut down enemy strategies. CC Some story battles have the additional problem of taking place in areas you cant normally access and whisking the player away afterward. The attack button prompts in a chain strip should all have wide time windows. The game makes a big deal out of the unison strip with a long flashy animation and it feels very anticlimactic when it ends and you dont actually strip anyone of anything. The other problem is that during the chain strip, the time windows for each subsequent QTE prompt get shorter and shorter as the number of stripped items goes up, becoming extremely difficult for most people around ten items. Unblockable attacks are slow, deal heavy damage, and cannot be blocked but can be interrupted. This displays an animation thats several seconds long and unique to the specific partner, during which you and your partner deal a lot of damage to the enemys clothes and then strip all their sufficiently-damaged clothes. This makes combat reactive, slow, and tedious. Combat - especially against large groups - would be more engaging and satisfying with a higher skill ceiling, and the player might actually feel like the superhuman their character is supposed to be. Contents 1 Video games 1.1 Akiba's Trip 1.2 Akiba's Trip for GREE 1.3 Akiba's Trip: Undead & Undressed 1.4 Akiba's Trip Festa! A worse problem is that the cop doesnt need to strip the player character. HD The player is also forced to sit through a scene of being chewed out by the police, fined a substantial amount, and then teleported to a specific area instead of the map screen. Tamotsu is short on cash again, so he must find a new part-time job. Strip attempts cant be blocked, but only succeed if the targeted clothing is sufficiently damaged. As an additional tweak, antagonizing an NPC who is the target of a mission should not add to the counter. Lets list the attack types and their current controls, and then Ill get into the changes Id make. Circle: Attack (Mid) CC Clothing should never be destroyed from attacks. X: Attack (Low) A mysterious duo is purchasing all the rice cookers in town, messing with the balance of the retail market. Square: Jump, D-Pad Left: Set Partner AI to Active (if partner present) When the chain strip ends after six or fewer items, combat continues as normal. SD. Check system requirements. We can safely remove the jump command, freeing up the square button for something else which well come back to soon. Its even worse that the speed ramp-up means that failure tends to come so late in the combo - the player is likely to remove most of the strippable clothing before failing, so it may not be possible to get a chain strip finisher on the remaining enemies and a chance to get unique underwear can be missed completely. Destroying enemy clothing removes it like stripping does, so it can result in enemies being defeated, but it also means the player doesnt get to steal that clothing item and it cant be part of a chain strip. Lost or confused? Now, stuck in Akiba as a vampire, he forms a group to protect the streets. You cant cautiously lure enemies into low-traffic areas - youre just always at risk for reinforcements based on the randomly-generated crowds. Tamotsu Denkigai is just another otaku, prowling the streets of Akihabara for elusive rare figurines and other treasures. Skip the game's configuration window and jump straight into the game. Platform For Display: Vita Verified Purchase. SD. The combat system is simply not good. Season 1, Episode 5 TV-MA It is the sequel to Akiba's Trip on the PlayStation Portable and the storyline revolves around a conspiracy behind the Magaimono organization that the player explores. But at what cost? This is the only way to get underwear from enemies. SD. In a chaotic fight with enemies attacking from all directions its much easier to do this by accident than on purpose, and even in one-on-one battles I had trouble triggering this when I wanted to. Akiba's Trip: Undead and Undressed (+12 Trainer) [FLiNG] Image gallery (1) Add an image Contribute trainers Rate 1 2 3 4 5 Total votes: 117 May 29, 2015 - 9:57am PC Akiba's Trip: Undead and Undressed (+12 Trainer) [FLiNG] Download AKIBAS.TRIP.UAU.PLUS12TRN.FLING.ZIP * What is another name for a graphics card? It is the first game in the Akiba's series. One of the biggest pulls of the Akiba's Trip series is the fact that you get to explore what essentially amounts to a realistic Akihabara (aside from the rampant demonic activity and the whole "strip everyone naked" thing). Failing to do so punishes the player for successfully executing a difficult and otherwise-rewarding combat strategy. HD If the player characters clothing is destroyed, it doesnt come back after combat (like stripped clothing does) and must instead be repurchased for 5000 yen (a non-trivial amount, especially in the early game) at a specific shop. AkibaInterceptor is a small utility for adjusting the resolution and framerate in AKIBA'S TRIP. The easiest fix here would probably be to make the pulses more frequent and higher contrast. Can't play on this device. AKIBA'S TRIP: Hellbound & Debriefed is the precursor to AKIBA'S TRIP: Undead & Undressed, the smash hit that introduced a Western audience to the seedy underworld lurking in the shadows of the haven of "otaku" culture in the Akihabara district of Tokyo. I should note at this point that Im talking only about default controls. HD Say theres a hostility counter thats normally at zero. Season 1, Episode 4 TV-MA Clothing that has been damaged enough to be strippable can only take a limited number of hits before its fully destroyed. AKIBA'S TRIP: Hellbound & Debriefed Supernatural creatures are stalking the pop culture mecca of Akihabaraand they've turned you into one of them. Season 1, Episode 11 TV-MA (The finisher, as noted above, gets a prompt with a very generous window regardless of how long the chain was.) Meanwhile, Tamotsu loses his powers, forcing Electric Mayonnaise out of commission. Season 1, Episode 3 TV-MA During his "training session" in one of Akihabara's video game arcades, Tamotsu is confronted by a mysterious enemy who challenges him in a fighting game. Unlock the game's framerate to anything you want. Season 1, Episode 3 TV-MA As suggested by the publisher, Akiba's PC offerings are miniscule, with limited graphics options and just nineteen supported predefined resolutions. Overview. Acquire is working on DLC for Akiba's Trip: Undead & Undressed (a.k.a. HD Like many other people who play this game here I would recommend you get a PS2/PS3/Xbox 360 controller or any similar. HD They sometimes drop their shoes, an accessory, a consumable item, or cash. Season 1, Episode 11 TV-MA This can be pretty awkward - the hot spot you have to be in to pick up an item is small and sometimes oddly placed, especially for the larger weapons. When an article of clothing takes enough damage to be strippable, theres a sound and a burst of color corresponding to the clothings location (green for headgear, purple for tops, and red for bottoms). Its worth noting at this point that the controls make no use of L2 or R2. Partner commands are situational, so having them accessible but out of the way on the D-pad makes sense (Ill discuss them further in the section on partners). CC If you successfully strip an article of clothing and there are more ready to be stripped, you trigger a chain strip, moving to another strippable item on the same enemy if there are any and then to a strippable item on another random enemy if there are any of those, repeating until there are no more strippable items on any enemies (or the player fails a strip prompt). Asahi Tachibana is a textbook NEET, living a lazy, cozy life in Akihabara, the infamous Tokyo suburb renowned for its proliferation of anime and video game merchandise, maid cafes, pop idols, and all other forms of counterculture indulgence. Different textures for damaged and undamaged clothing would help too, but be more expensive. HD Features. Season 1, Episode 7 TV-MA This actually allows for increasing difficulty in more interesting ways. Outside of story missions, most areas have exactly one cop patrolling them at all times. Because the pick up button is also the low attack button and youre still in combat and so trying to do the pick up quickly, this often backfires - you dont have time to carefully put yourself in the right place, but if you press the X button in the wrong place youll stop running and do an attack on nobody, leaving yourself open. Deadly radio waves send Akihabara to chaos. Meanwhile, Tamotsu loses his powers, forcing Electric Mayonnaise out of commission. Dropped items remain on the ground where the enemy was defeated and they can be picked up by standing near them and hitting the X button. Windows 8, Windows 8.1, Windows 10 or later, Xbox 360, Xbox One, Xbox One S, Xbox One X, Windows Phone 8, Windows Phone 8.1, Windows 10 or later. 2. So fighting cops is always highly risky, but not in an interesting or manageable way. In non-story combat, passers-by have a chance of joining in the fight on the enemys side. Fights are pushed toward extremes of length - either over in a few seconds or lasting several minutes or more. Akiba's First Trip. So if youre strong enough to quickly defeat your target, you likely wont have to deal with any reinforcements. Arm yourself with an otaku-themed weapon and expose their skin to sunlight in this HD update of the first game in the AKIBA'S TRIP series. (More on those later.). This section is basically the games tutorial getting you used to the controls and mission setups. The longer a fight goes on, the more likely it is that someone passing by will join in. This means the player who wants large brawls still gets them, while the player who doesnt mostly avoids them. You will then be given a choice of 3 people to fight. Controls should still be remappable for accessibility reasons. PROFOUND JUBILATION AND LULZ! Your only option is to leave and come back to reset the mission. They are executed by tapping the corresponding button while holding the left stick away from the target. CC SD. Tamotsu needs a new PC, and he decided to build one from scratch. This is because blocking is done by holding a modifier button: R1 changes the meaning of the attack buttons. Thats pretty standard and it works fine. Season 1, Episode 10 TV-MA ( !, Akibazutorippu Fesuta!, AKIBA'S TRIP Festa!) SD. HD In fact, I am specifically looking to reduce uninteresting difficulty - things that are hard for stupid reasons. Meanwhile, another Bugged One conspiracy is at play, causing chaos within the Akihabara vigilante groups. You cant cancel out of your own attack animations to run, so if the enemy starts an attack at a bad time its just not possible to avoid taking the hit. Activate the trainer options by checking boxes or setting values from 0 to 1. Double-click the .CT file in order to open it. SD. CC It becomes less of a problem if partners cant strip or destroy clothing, but I still see no reason the player shouldnt always have this ability. For some reason, I was expecting a turn-based combat system similar to Persona or The Caligula Effect, but I was pleasantly surprised to find out that Akiba's Trip: Hellbound & Debriefed featured a pseudo beat 'em up combat system with RPG elements, not unlike the Yakuza games. HD If they stir up a mob by attacking six enemies, then six reinforcements can join in. HD , . SD. The culprit is someone Arisa didn't expect to see. Managing to set up a large chain strip is the accomplishment. PC; PlayStation 3; PlayStation 4; PlayStation 5; Switch; Vita; Xbox 360; Xbox One; Xbox Series; More Systems; PC PS4 PS5 Switch Xbox One Xbox Series More Systems . Holding L1 and R1 still blocks and just sets the player up for a counter strip. CC And if they were in the middle of a chain of story battles, they are not even allowed to go buy their clothing back and have to proceed into the next battle at a severe disadvantage. Site powered by Hugo. If defeated by a chain strip with a successful finisher, they also drop their underwear. All rights reserved. SD. The culprit is someone Arisa didn't expect to see. First time here? With the new Akiba Ban law in effect, otaku and otaku culture is being pushed out of Akihabara. If you want to contribute please login or create an account. AKIBA'S TRIP: Undead & Undressed is an action adventure video game developed and published by Acquire. The first is that while it makes sense to censor the underwear-removing finisher, this is done too aggressively and for too long, to the point where it actually messes with combat. Arisa helps Tamotsu rediscover a card game that he stopped playing a few years ago. SD. Akiba's Trip: Hellbound & Debriefed Switch XSEED Games Release Date: Jul 20, 2021 Also On: PC, PlayStation 4 Summary Critic Reviews User Reviews Details & Credits Trailers & Videos Metascore 53 Mixed or average reviews based on 15 Critic Reviews What's this? Season 1, Episode 4 TV-MA Season 1, Episode 13 TV-MA Season 1, Episode 9 TV-MA AKIBA'S TRIP: Hellbound & Debriefed is an HD update of the first game in the AKIBA'S TRIP series. CC SD. Recommended PC controls :: AKIBA'S TRIP: Undead & Undressed General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Lists will need to be filled in at a later update. Only a Liar Says Something Is Too Hard. But at what cost? Pick any one of the 3 and strip them of all their clothes to win and get this button. , , 18 . The game seems to want you to fight with a partner and rewards you for doing so. As with losing a fight, any mission that was underway must be restarted and theres no chance to collect item drops, but its actually worse than normal combat loss. Passing this prompt will cause all enemies who were fully stripped during the chain strip to also lose their underwear, which can then be claimed by the player. Triangle, circle, and X are attacks. Small weapons, money, and underwear (especially womens underwear) can be difficult to see, especially as the crowds resume walking through the area shortly after the fight ends. Succeeding at the QTE prompt causes that item to be stripped and the chain to proceed to the next item if any are left; failing ends the chain strip. While the hard lock is active, the camera keeps the target front and center - the right stick doesnt move the camera but instead moves the hard lock between available targets. In these cases, errors in combat that do not cause combat loss have consequences beyond the scope of that combat. Yet another Japanese series getting released out of order in the West. He's trying to create something totally one-of-a-kind, and gets more than what he expected. We Formed a Team - Call Us Electric Mayo! Finally, lets take a quick look at the D-pad. Given how consistently the game pushes the idea that stripping means defeat everywhere else - even including the cops when theyre targeting someone other than the player - thats how it should work here too. Reinforcements reduce this control, so Id like to put some limits on the mechanic. My sense is that when used on non-boss enemies, the unison strip should instead just be a guaranteed full-strip, so that you can use it as a panic button to remove a single enemy from combat. Accidentally destroying enemy clothing means the player cant collect it, and this can even happen with unique clothing. SD. And successfully fleeing from combat requires you exit the zone while toggled out of combat mode. CC Anonymous edits have been disabled on the wiki. From PCGamingWiki, the wiki about fixing PC games. Players would spend their energy fighting the enemy rather than the game, with combat outcome being determined almost entirely by things that are within the players control. He, however, was spared the worst of his fate by the bloody kiss of a mysterious Synthister hunter named Shizuku. The basics of strip fighting are simple. 30 FPS lock, borderline mandatory gamepad controls, a. Every time the player antagonizes an NPC into combat (whether its by shoving them, calling out Synthisters, or outright attacking them) the counter goes up by one. The player has no such ability (this is not what the jump command does) and it would probably go a long way to add one. A remaster is coming for PS4 and PC in Winter 2019 in English, so I recommend you wait for that version over the PSP original, as it's a bit difficult to play without knowing Japanese. (You guessed it - well come back to it later.). HD Espaol - Latinoamrica (Spanish - Latin America), http://www.microsoft.com/hardware/en-ca/d/xbox-360-wireless-controller-for-windows, https://drive.google.com/open?id=0B-CBkbAzYaYxSEhIT1VneEUtdzA. Re-doing sub-missions? Season 1, Episode 1 TV-MA Windows 8, Windows 8.1, Windows 10 or later, Xbox 360, Xbox One, Xbox One S, Xbox One X, Windows Phone 8, Windows Phone 8.1, Windows 10 or later. What happens if the player holds multiple shoulder buttons and hits an attack button? (Story combat has no passers-by.) Ive started fights by attacking a single enemy and then spent fifteen minutes fighting four at a time no matter how many I defeated. I dont even think its a problem that strangers never join in on your side - you are, after all, a member of a small group of good guys fighting against a large group of bad guys. Now, stuck in Akiba as a vampire, he forms a group to protect the streets. Defeated enemies always drop their weapons. Season 1, Episode 1 TV-MA HD SD. HD The cop should have to strip the player of an article of clothing in order to arrest them. Season 1, Episode 6 TV-MA However, its not always easy to find everything. Maybe they want quick fights to get specific pieces of clothing, or maybe they want to tackle a large mob to set up a chain strip. CC CC The behavior could start the way it is now, with a soft lock moving automatically. The combat systems core is the common rock-paper-scissors of quick attack, block, unblockable attack. Episodes 1. These work fine, and aside from learning the timing I never had trouble triggering counters when I wanted to or not triggering them when I didnt want to. AKIBA'S TRIP: Hellbound & Debriefed - ESRB This is an action role-playing game in which players assume the role of a teenager defending a Tokyo shopping district from vampire-like figures. Failing to self-heal or avoid attacks and getting your own clothing stripped already leaves you more vulnerable to defeat. The current enemy AI is pretty dumb - if it were smarter and the player had to deal with bad controls and mechanical issues, the player would frequently lose due to things that werent really their fault. Season 1, Episode 12 TV-MA This doesnt feel right to me. Attacking damaged clothing is already a wasted attack and thus bad tactics that are punished within the battle. Itd be nice if reinforcements only occurred near actual fighting, but the more important (and easier) fix here is to simply cause reinforcements not to automatically toggle you back into combat. Game data Configuration file (s) location Config file is in hex format. Game Fixes: AKIBA'S TRIP: Undead & Undressed v220416 [MULTI3] Fixed Files AKIBA'S TRIP: Undead & Undressed v1.0 [MULTI2] Fixed Files Game Trainers & Unlockers: AKIBA'S TRIP: Undead & Undressed v1.0 - v1.6 +12 TRAINER AKIBA'S TRIP: Undead & Undressed v20160227 +1 TRAINER AKIBA'S TRIP: Undead & Undressed v1.0 - v1.5 +12 TRAINER Action | ACQUIRE Corp. DOWNLOAD. Season 1, Episode 2 TV-MA If the player does attack non-mission enemies, then the counter goes up and reinforcements are fair game; but if they stick to the mission targets I dont see why they shouldnt have the same freedom-from-reinforcements they get in story missions. The hard lock is dropped when the player hits the toggle button again or defeats the target. 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