Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). When the world seemed doomed, the wizards of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. Anything you wear or carry is invisible with you. teleportation. You have a bonus to attack and damage rolls made with this piece of magic ammunition. It weighs 4 pounds and floats. The weapons mechanics tie-in closely with D&D 5es rules for attacking as youll use a specific Ability Score to attack based on the type of weapon you use, the damage resulting from an attack also depends on the weapon, and youll need to follow specific mechanics determined by a weapons A creature that cant use a manual of golems and attempts to read it takes 6d6 psychic damage. The jar and its contents weigh 1/2 pound. The helm regains 1d3 expended charges daily at dawn. Save my name, email, and website in this browser for the next time I comment. She can generally be found on Tuesday nights playing Drow Warlock Zaelien Vel'raiin the So Many Levels D&D campaignon Twitch! You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Elves are one of very few published races with an aquatic option. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. This isfunctionally donethrough the Mark of Making human in Eberron: Rising From the Last War. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. You can use an action to cause thick, black poison to coat the blade. The target must succeed on a DC 15 Dexterity saving throw or become restrained. Moreover, at the 2nd level, your wizard gets an option to choose an Arcane Tradition, which then shapes your magic through 13 DnD 5E Wizard Subclasses or D&D Wizard Archetypes. It can also go underwater to a depth of 900 feet. They can summon shivering cold, thundering lighting and other such elemental magic. A creature trapped within a cell can escape using magic that permits planar travel. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The potion of frost giant strength and the potion of stone giant strength have the same effect. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. This tiny object looks like a feather. Donjon. A high elf wizard is among the most obvious and iconic wizard builds. The cube regains 1d3 expended charges daily at dawn. You can dismiss the fan as an action. Background choice should be related to the character being created, but there are some options that enhance an Eldritch Knight build. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. Turning the bag inside out closes the orifice. The Eladrins When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you. introduction of Booming Blade made the High Elf a powerful option for rogues Drow innate spellcasting It can become an elephant for up to 24 hours. more of the same. Elves treat explore. Hearing and normal vision out to 120 feet. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. If it seems too good to be true, it usually is; all power comes at a price, and some powerful Magic Weapons come with dastardly curses attached. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. Staff, rare (requires attunement by a druid). Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. This item appears to be a longsword hilt. Whoevers got the wand can use an action to cast the spell Magic Missile. The sword has 1d4 1 charges. And lastly, you get the ability to induce maximum damage while using a 5th level or lower-level spell. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. Once it has been used, it cant be used again until 2 days have passed. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Each type of Ioun stone has a different effect, and they require attunement to make the most of their powers. Starting at 18th level, you gain proficiency with shields and can mount a shield onto your forearm, this counts as carrying one for the purpose of qualifying for feats and you gain the appropriate AC bonus from it. You can pick a special purpose or roll on the following table. An animal appears in the unoccupied space nearest the target. Their properties are as follows: Marble Elephant (Rare). I think you could just drop the concentration without adding any stipulations to it, as it's still a 2nd level spell. The light is sunlight. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type. The boots regain 2 hours of flying capability for every 12 hours they arent in use. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. You are immune to the poisoned condition and have immunity to poison damage. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. Paralyze. It also ceases to hover if you grasp it or move more than 30 feet away from it. Spells. The sphere is stationary until someone controls it. You can choose the item's abilities or determine them randomly. However, While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. You can increase the spell slot level by one for each additional charge you expend. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. Proficiency modifier raises by simply levelling up, but be cautioned; You put in your proficiency modifier if you are proficient with the weapon used. Like other martial classes, the Eladrin and the Shadar-Kai are appealing, The pipes have 3 charges. In addition, you can speak the swords command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. This ebony statuette is carved in the likeness of a horsefly. On a 1, the wand crumbles into ashes and is destroyed. You can only use it after a long rest and only once in every turn. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. 1d4 + 8 bright pink toads crawl forth. For ranged Battle Smiths, the Repeating Shot Infusion can offer similar benefits, and Returning Weapon can make the Smith effective at dealing massive damage from afar. Its a little unusual to lean into Elven Accuracy this far, but my blog post Booming Blade is great option for Circle of Spores. However, a player can only use it once per rest. The scarab crumbles into powder and is destroyed when its last charge is. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapons type and must succeed on a DC 15 Strength saving throw or fall prone. This protective layer can take damage up to a hit point = Intelligence modifier + 2*(Wizard level). Weapon (any sword that deals slashing damage), very rare (requires attunement). When you hit a target with a weapon attack, that target takes an extra 2d12 force damage. A creature that is neither good nor evil in alignment takes 6d6 radiant damage upon touching the talisman. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Elfs mask of the Wild works while using Wild Shape, and the Pallid Elfs Two of the cards in a deck of many things can earn a character the enmity of another being. While wearing this hat, you can use an action to cast the disguise self spell from it at will. 1st-Level Spells. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Each of the quivers three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bags color. Furthermore, they also have the ability to teleport things through the thin air. It understands your languages and obeys your spoken commands. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. However, it is actually poison masked by illusion magic. RAW, this spell only works on weapons. The Bag of Holding 5E is a classic D&D magic item which naturally made its way to 5E. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. You must be proficient with wind instruments to use these pipes. The gate originates where the one item was placed inside the other. Drow, Eladrin, and Mark of Shadow elves all get Charisma increases, which is While wearing this amulet, you are hidden from divination magic. Adorned with brightly-coloured balls, the Wand of Wonder 5E looks more like an elaborate cat toy than a powerful magic item. Wondrous item, legendary (requires attunement by a creature of evil alignment). The Sea Elf and the You only need to pay half the cost of copying Abjuration spells, which are the gold and the time. Call Dragons. This is a common item (if you can call a tattoo an item, that is), but it still requires attunement. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Sea Elf is conceptually interesting, it gets very little beyond the ability to While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The Rogue has a lot of great options. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. Lastly, this feature provides you with resistance against any spell made by your enemy. While theyre some of the harder magic items to come by, they are almost always helpful to at least one member of the party. Any creature that failed the save and is completely within the area is trapped inside this sphere. This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spells sensor. The gate then closes. ways to get Advantage or otherwise solve problems. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. cast Invisibility is very appealing for any rogue. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If a creature eats a toadstool, roll any die. It makes verbal threats against you. Each class gives proficiency in at least two saving throws. In addition, any creature in the bright light that can see you when the robes power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Removing the shield fails to end the curse on you. When you drink this potion, you gain resistance to one type of damage for 1 hour. without an increase. Idiot. Wood elves and Pallid Elves both get a Wisdom increase, and between Dexterity If you are on the same plane of existence as the statue, it knows where you are. Crystal Ball of Mind Reading. This necklace has 1d6 + 3 beads hanging from it. The game organizes the chaos of combat into a cycle of rounds and turns. You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. For 1 charge, you cast the 3rd-level version of the spell. The decanter weighs 2 pounds. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any documentation that proves you should own something lost to this card also disappears. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Intellect (Very Rare). While maintaining their relationship with mechanical items and contraptions, Battle Smiths are built to be on the front lines. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. teleportation long before you get it from the Artificers spellcasting, and it A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. If an item requires an action to activate, that action isn't a function of the Use an Object action, so a feature such as the rogue's Fast Hands can't be used to activate the item. The backpack always weighs 5 pounds, regardless of its contents. This ring stores spells cast into it, holding them until the attuned wearer uses them. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table. It is immune to the knock spell and similar magic, such as that of a chime of opening. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The fissure then closes, leaving no trace of its existence. A stream of 1d4 10 gems, each worth 1 gp, shoots from the wands tip in a line 30 feet long and 5 feet wide. The apparatus rises up to 20 feet in liquid. You can use a bonus action to toss this magic sword into the air and speak the command word. They have 3 charges. The Shadar-Kai also works, but since their teleportation is only once per Long However, the enemy can overrule this by conducting a successful Wisdom saving throw. The Wood Your Constitution score increases by 2, to a maxi. While touching it, you can cast the scrying spell (save DC 17) with it. Staff, uncommon (requires attunement by a cleric, druid, or warlock). You can expend 1 to 3 charges as an action. You only need to pay half the cost for copying the Divination spells, which are the gold and the time. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. While berserk, you must use your action each round to attack the creature nearest to you with the axe. A newly found rod has 1d10 levels of spell energy stored in it already. The DM chooses or randomly determines the linked plane. Aid If you dont have a full caster with the spell already, this can be a fantastic boost to the durability of a party, and can also be used in combat as a multi-target pickup.Darkvision can also be considered for this spot if its regularly an issue, as can lesser restoration. initial release, the Wood Elf was the only race with increases to Dexterity You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The medallion regains 1d3 expended charges daily at dawn. Armor (plate), very rare (requires attunement). dragonmarks like a subrace, retaining their core racial traits and adding the If you press button 3, the rods flanged head folds down, a spear point springs from the rods tip, and the rods handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. Whatever its potency, the potions red liquid glimmers when agitated. This helm has 3 charges. Mastery (Legendary). When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. If you lose the contest, the swarm behaves as it normally would and cant be swayed by the pipes music for the next 24 hours. They are the ultimate protectors in the magic realm. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. An orb is an etched crystal globe about 10 inches in diameter. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head (you choose the type of sword). An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. With the Battle Smith being on the front lines during most of the fight, two of the most useful basic Artificer Infusions are Enhanced Defense and Enhanced Weapon. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Furthermore, their main purpose is to study magic for wielding it in wars. Additionally, a creature can't attune to more than one copy of an item. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. While wearing them, you can see much better than normal out to a range of 1 foot. The spell ends if the hat is removed. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Dark vision is another bonus if picking a High Elf, as most games feature at least one fight in a darkened space. Once you hit 20 Dexterity, Dual Wielder with Fighting Style (Two-Weapon Fighting) will have better damage output because two rapiers are again more powerful. Templar: The item seeks to defend the servants and interests of a particular deity. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. In addition to proficiency with martial weapons and heavy armor, clerics of the War Domain gain access to spells such as Shield of Faith, Magic Weapon, and Crusader's Mantle that allow the character to wade into melee alongside the You can increase the spell slot level by one for each additional charge you expend. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. The identity of your new enemy isnt known until the NPC or someone else reveals it. If you targeted a creature, it must make a DC 15 Constitution saving throw. For the same duration, you are under the effect of the bless spell (no concentration required). The manual then loses its magic, but regains it in a century. The midsize compartment holds up to eighteen javelins or similar objects. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. You gain the following benefits while wearing it: Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. An illusion of one or more creatures forms over the thrown card and remains until dispelled. If the space where the creature would appear is occupied by other creatures or objects, or if there isnt enough space for the creature, the figurine doesnt become a creature. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. Senses darkvision 60 ft., passive Perception 10. Creatures trapped in the mirrors cells dont age, and they dont need to eat, drink, or sleep. Dungeons & Dragons' Eldritch Knights combine martial power with arcane prowess. The token disappears, and in its place a nonmagical oak tree springs into existence. In addition, you ignore half cover when making a spell attack. Two rapiers is better damage than a double scimitar (if we They can bond with up to two weapons, though only one can be summoned using a bonus action. However, if you use a spell belonging to another school for killing, you will only gain twice the spells level of hit points. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The explosion deals 10d6 fire damage to the blower and destroys the horn. The staff regains 2d8 + 4 expended charges daily at dawn. You ignore difficult terrain created by ic, You can tolerate temperatures as low as 50 degrees Fahrenheit without any additional protection. Some remove the need to eat or drink; some make you stronger; and some can store spells inside, for you to use at a later date. This feature allows you to increase your ability check by adding a proficiency bonus to it, given the check aims to cast an Abjuration spell. access to a cantrip is nice, but the Warlock gets enough of them that it The creature will lose memories = Charisma Modifier + 1. Armor (plate), rare (requires attunement). the most obvious beneficiary, but the only dragonmark spell which is new to Necromancers, as the name suggests, are the manipulators of life energy who are closely associated with the dead. Skull. In other words, the knowledge comes with wisdom on how to apply it. A Charisma increase, some illusions, and bonuses to Performance and Stealth. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. This allows them to touch any written message with their fingertip, say someones name, and, for the next 24 hours, only the writer and the one whose name was spoken can read the message. A 2nd-level spell slot spent on Misty Step (not to mention High Elf is again a great choice. All the latest gaming news, game reviews and trailers. The water stops pouring out at the start of your next turn. Weapon (trident), uncommon (requires attunement). Using a magic item's properties might mean wearing or wielding it. A wonderous, uncommon item, it allows the party to store up to 500 lbs (226 kg) worth of items while always maintaining the weight of 15 lbs. The Drows spellcasting offers easy While holding this wand, you gain a bonus to spell attack rolls determined by the wands rarity. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. The DM chooses the horns type or determines it randomly. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). Just wondering if I can get my character to craft a set of +1/+2/+3 Woodcarver's Tools with the help of an amenable NPC Paladin/Wizard/Artificer, which will help him craft a +1/+2/+3 Longbow, or even a Greatbow, in the future. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Staff, rare (requires attunement by a bard, cleric, or druid). If you press button 2, the rods flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. A pyramid with a 60-foot-square base bursts upward. A command word is a word or phrase that must be spoken for an item to work. You can only put this spell on one weapon at any given time AS IS. The attunement ends if you take off either of those items. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. appealing. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). You have proficiency with all armor, shields, simple weapons, and martial weapons. What are all the DnD 5E Wizard Subclasses? The first time the bottle is opened, the DM rolls to determine what happens. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. During a round, each participant in a battle takes a turn On a failed save, the creature takes 10d6 force damage from an internal magical explosion. This property cant be used again until the next dawn. You must then make a DC 15 Charisma check. You can dismiss the bird as an action. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. traits provided by the dragonmark. The Rogue needs Dexterity and almost nothing else, but free Perception In addition, the armors clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. While wearing this cloak, you can use an action to speak its command word. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Hearing and normal vision out to 60 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. Ring of Air Elemental Command. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. At the end of the rest, the character learns the items properties, as well as how to use them. Side window shutters open (two per side). If you dump the bags contents out on the ground, they explode in a 10-foot radius, extending from the beans. It weighs 3 pounds and holds about 3 gallons. 12 thoughts on Wizard Multiclassing: D&D 5e Scholarly Guide Kiba Silver. Covering the hottest movie and TV topics that fans want. When picking cantrips, Mending is essential to a Battle Smith, as the Steel Defender requires repairs to stay in fighting form. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. As a rule, the more useful a substance, the less of it the jug can make. your game). This is a solid trait for finesse builds that dont have access to spells like shield or some other defensive reaction. We gave Defensive Duelist a C Tier rating In our 5e Feats Tier List, making it a below-average feat in D&D 5e. A stone has AC 24, 10 hit points, and resistance to all damage. The token disappears, and a floating whip takes its place. The DM decides the type of each bead on the necklace or determines it randomly. The rod has properties associated with six different buttons that are set in a row along the haft. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. We cover everything about gaming and aids gamers around the world. While this stone orbits your head, you can cast any spell stored in it. The rod can absorb and store up to 50 levels of energy over the course of its existence. The spell has no effect, other than to be stored in the ring. Whenever you cast a 2nd level or higher divination, you revive one lower-level spell slot. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. If a friendly swarm starts its turn and cant hear the pipes music, your control over that swarm ends, and the swarm behaves as it normally would and cant be swayed by the pipes music for the next 24 hours. Booming Blade offers easy hit-and-run tactics in conjunction with Cunning It must be stored in a jar or flask that has been coated inside with oil of slipperiness. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). You control this character. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. If youre a DM, be careful not to hand out loadsof super rare, super powerful magic items to a low-level party, or things will get chaotic realfast. The Drows innate At the end of each of your turns, you can repeat the saving throw. If you are targeted by a spell that the rod cant store, the rod has no effect on that spell. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard). While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. These crystal lenses fit over the eyes. This property of the armor cant be used again until the next dawn. It moves according to your spoken directions, provided that you are within 30 feet of it. This wand has 7 charges. Be wary, though if you use up all the charges, you must roll a d20. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. This stoppered flask sloshes when shaken, as if it contains water. You are considered proficient with this armor even if you lack proficiency with medium armor. If the tool moves more than 300 feet away from you.By dismissing it. Then make a DC 15 Intelligence check. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirrors twelve extradimensional cells. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. It also cant take reactions. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. Sometimes dragons collect their cast-off scales and gift them to humanoids. No good dying of thirst because you wasted your jug onmayonnaisefor that arch nemesis whos allergic to eggs. On a 1, the staff becomes a nonmagical quarterstaff. It shatters and is destroyed when reduced to 0 hit points. Comet. The Bracers of Defense require attunement, but there are no special requirements to do so. No matter whats in it, the hole weighs next to nothing. A Warforged character brings a boost to Constitution and one other chosen stat, plus a bonus to Armor Class and resistance to poison. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In fact, Druids devote their lives to preserving and protecting the natural world. If the tattoo is ever removed, the needle reappears, and a new tattoo can be applied to someone else. This axe is cursed, and becoming attuned to it extends the curse to you. They have 3 charges. If you attempt to control a sphere that is under another creatures control, you make an Intelligence (Arcana) check contested by the other creatures Intelligence (Arcana) check. On a successful save, the creature becomes frightened of you until the end of your next turn. Ideally, these should both have at least 16 points in them to provide the Eldritch Knight with the ability to make powerful melee attacks while also being able to take hits. These furred boots are snug and feel quite warm. Every magic item you wear or carry disintegrates. You can expend 2 of the rings charges to cast dominate monster on a fire elemental. RELATED: Dungeons & Dragons: How to Create Compelling Player Characters With Disabilities. Roll a d100 and consult a table of results to see what magical effect youve cast. A power surge is the magical energy that you store in yourself, which you can use to boost your damaging spells. It requires plus three to hit, has a range of five feet, and can only hit one target. Two claws extend from the front sides of the apparatus. The ability to command zombies, even if the zombie belongs to another wizard. Wondrous item, legendary (requires attunement). The alive spellbook, in turn, grants you benefits when you are holding it. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however. Style. A full deck has 34 cards. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. Applying the oil takes 10 minutes. When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The bonus is determined by its rarity. Their purpose of magic is able to dismiss or defend against the magic of other users. I might also consider adding a small gold cost component. Its not the ideal 5e magic item to include if the campaigns main villain sleeps at the top a Wizards towerwith open-air access and all the guards down below, for instance. Applying the oil takes 1 minute. Each goat looks unique and functions differently from the others. If its wielder acts in a manner opposed to the item's alignment or purpose, conflict can arise. A light or stronger wind disperses the smoke. If the casting is interrupted, the scroll is not lost. You have resistance to nonmagical damage while you wear this armor. If you take damage, the property ceases to function until the start of your next turn. alive. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The Cleric is a challenging option for the Elf, but its absolutely doable. The program will feature the breadth, power and journalism of rotating Fox News anchors, reporters and producers. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. All forms of wealth that you carry or own, other than magic items, are lost to you. Attack Rolls. And lastly, if the enemy cast dispel magic on it. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. A creature slain by an avatar of death cant be restored to life. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The bowl is about 1 foot in diameter and half as deep. The Eladrin and the Shadar-kai offer teleportation for martial builds, You can expend 2 of the rings charges to cast dominate monster on an earth elemental. Walls, floors, and ceilings can pass through at your discretion. If you have more than one spellcasting ability, you choose which one to use with the item. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. See the Monster Manual for the efreetis statistics. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. In addition, you can use your reaction when another creature casts a spell that targets only you. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. Sword Burst or Booming Blade are wonderful additions to the Smith's combat capabilities, with Magic Stone and Thorn Whip rounding out the ranged combat abilities. Spells. This made them appealing in many AC in light armor, which is crucial for Hexblades. Theres nothing to stop you using this list as inspiration when coming up with homebrew content and inventing your own arcane works of art. Armor (plate), legendary (requires attunement). Weapon (any sword), legendary (requires attunement). Fool. While you wear these boots, you can use a bonus action and click the boots heels together. The sword loses 1 charge if the creature is slain. The description of each item category or individual item details how an item is activated. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. Casting a concentration spell ends any currently active concentration spell by the caster, whether it is the same spell or a different one. The pipes regain 1d3 expended charges daily at dawn. Rare exceptions exist. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. You can use an action to blow this horn. Weapon (any axe), rare (requires attunement). Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air pollution from vehicles. Terrify. A buttons effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Make a ranged weapon attack against the target. bards viable, despite getting two subclasses (swords and valor) which attempt The top leads where the DM chooses, such as to a great view, a cloud giants castle, or a different plane of existence. For 1 charge, you cast the 1st-level version of the spell. Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. one subrace to be viable in the same class unless youre using the Customizing The bowl cant be used this way again until the next dawn. Absorb Elements can provide added protection and extra damage. This silver statuette of a raven can become a raven for up to 12 hours. On a 1, the staff turns to water and is destroyed. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spells sensor. The DM chooses the type or determines it randomly. When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. proficiency does at lot to complement the Rogues already spectacular skills. Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Order of scribes, probably the most bookish wizards out of all the dnd 5e wizard archetypes, are the discoverer of new magic. It weighs 1 pound. Furthermore, you can also use it to cast spells from the tools space. Lastly, this feature allows you to use all the stored transmutation energy in transmuter stone. Deduct the time it burned in increments of 1 minute from the candles total burn time. Devils Sight to capitalize on the ability to cast Darkness. On a roll of 1, the helm emits beams of light from its remaining gems. Arcana Domain cantrips are still more effective. The Elf works here, but the Elfs traits add very little to the Monk. On a hit, the target takes 1d6 + 5 force damage. These are exactly what they sound like: a spell written on a scroll, ready to be cast by a character whos got the right skills. As an action, one dose of the ointment can be swallowed or applied to the skin. On a successful check, you cast the plane shift spell. When you hit with a melee attack using it, you can expend up to 3 of its charges. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. those features often make Hunters Mark less appealing. The boat can carry up to thirty-two Medium or smaller creatures. Shadow offers several excellent options for the Rogue, even if you dont plan For instance, the Illuminators Tattoo 5Eis a magic needle that, when used to create a tattoo, disappears. As an action, you can speak the gems command word and expend 1 charge. The staff regains 1d8 + 2 expended charges daily at dawn. Retributive Strike. The rope has AC 20 and 20 hit points. While you hold it, you gain a +2 bonus to spell attack rolls. Wondrous item, uncommon (requires attunement by a spellcaster). Many Magic Weapons deal different types of elemental damage, or inflict status effects on successful hits. However, most builds which use two-weapon fighting are When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Lawful becomes chaotic, good becomes evil, and vice versa. This trident is a magic weapon. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. The potions crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Misty Step, allowing you to safely skip that crucial tactical option and spend Destroyer: The item craves destruction and goads its user to fight arbitrarily. Once the bands are used, they cant be used again until the next dawn. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The Slam action is a melee weapon attack. Once used, the suggestion property cant be used again until the next dawn. The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. The creature must succeed on a DC 15 Constitution saving throw or become, The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. earliest editions. When they disappear, you cant use them again for 1d12 hours. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spells level. Random Properties. choosing the highest. Dexterity will help with the character's Armor Class to avoid getting hit in fights, but once combined with any physical armor, spells, and Artificer Infusions the character picks up, it becomes less immediately necessary than Constitution. You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. While youre wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. Extra As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. Couple that with the fact you have to give up one of your known or prepared spells, and this spell is generally pretty underwhelming. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. When you make a weapon attack with a type of weapon your character is proficient with, you add your proficiency bonus to the attack roll. If you expend the wands last charge, roll a d20. A sentient magic item has an alignment. Increase one of your ability scores by 2. If your movement causes the barrier to come into contact with a solid object that cant pass through the cube, you cant move any closer to that object as long as the barrier remains. The sword loses this property if it has no charges. Weapon (any sword), very rare (requires attunement). While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. Besides information, the answer helps you solve a puzzling problem or other dilemma. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. your capabilities. This delicate silver chain has a brilliant-cut black gem pendant. These crystal lenses fit over the eyes. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. However, if the space is occupied by a small or medium creature, you can use this ability to swap each others place with the creatures consent. Staff, rare (requires attunement by a cleric, druid, or warlock). The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. The staff has 10 charges. Drawing from their knowledge of protective and destructive magic, they can put themselves easily on the frontline, providing a protective barrier between their lesser-armored allies and dangerous foes. The nightmare fights only to defend itself. The targets skin turns bright blue for 1d10 days. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a 1, the staff vanishes in a flash of light, lost forever. Ranger is a Class in Baldur's Gate 3. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). (both kinds) offers access to teleportation. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The wand regains 1d3 expended charges daily at dawn. A pair ofBoots of False Tracks 5Eis one of those common magic items that isnt always useful, but can save your life in the right situation. They get to cast the spell once per long rest without using concentration. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Magic Weapon - You touch a nonmagical weapon. We go into this in more detail in our Practical Guide to Weaponized Bonus Actions. Whether youre a DM looking for the perfect arcane item to hide in your dungeon, or a player on a shopping spree trying to decide between a magic Morningstar or that Bag of Holding, this list will provide a5e magic items masterclass. You gain a +1 bonus to saving throws while you wear it. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). to teleportation. Wizard. Hit Points: d6 hit points is the lowest in the game.Fortunately Intelligence is the only ability which Wizards strictly need, so you can afford a decent Constitution score. The staff can be wielded as a magic quarterstaff. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. While wearing this ring, you can turn invisible as an action. The area becomes heavily obscured. This fine garment is made of black silk interwoven with faint silvery threads. While lit, the candle sheds dim light in a 30-foot radius. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware thanks to the magic used to create it. Whip. You can draw one additional card beyond your declared draws. These gold statuettes of lions are always created in pairs. builds, including Druids and Monks. While holding the staff, you have advantage on saving throws against spells. If you expend the last charge, roll a d20. Does it contain more types we can't see, marked by that ellipses? Retrieving an item from the haversack requires you to use an action. Thunder and Lightning. Most importantly, they are the only one out of 13 d&d wizard archetypes who spend their training perfecting the illusion spells. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. Bladesinger, War Magician, and Transmuter are some of the roles you can choose to emulate as a Wizard in DnD 5E. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. 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