Caterers! Anyway, after the flame demon uses Kingly Fire plus explosion, it will then follow up with madness roar. I refused her though. I don't know if I should Sitoth Trading requests that you retrieve some materials in order for them to create new equipment. Begin by going west until you get spotted once: then go west as much as possible and walk east and west a bit until the rhinos return to their original positions. The only other enemy on this floor who is weak to fire is the Giant Shroom. One is obviously the 'good' outcome, and the other one is not so good. Your reward is the Garrison Piece which I think is the Rook. Of damage. He will also use dispersed cruelty. Here's the list for all the points: The influx of wounded Labyrinth explorers has depleted our supplies. 3-5 of your favorites will do fine and save you some grinding. Move a step south, and slide left to the ice block, and slide north, to the treasure chest. The Grand Duchy seeks a guild that can spare a landsknecht who has reached at least level 3. I know the place, but I dunno the details. Anyhow. You can mostly find them on the 13 Floor, although some of them do show up on the 14 Floor too. Other binds can follow if you choose -- Arms block Storm Feathers and Feast, whereas legs block Claws of Despair; a trio of binds basically stops offense altogether, so that's a route to consider, especially if you're Force Boosting. Forest Deer Sukiyaki - Boosts your turn speed on the first turn of battle. He will use this once his HP falls below 75% and it will replace his basic attack. After the battle and subsequent scene, go north and you'll see a glowing pillar .. and head into the fifth stratum. By the way, kill these guys with bash damage and you will get the material that unlocks the item that reduces damage from damage tiles. I have a favor to ask of [adventuring guild's name]. To actually proceed go through the door to the left. To get past the F.O.E, wait till it's facing left. When you land again, go south a step and face west to activate a shortcut back to here if you need it, then return to the east side. Can someone investigate? It's inaccurate and normally the actaeon just attacks. Go to Sitoth Trading and Abigail will sell you the 5 Guard Pieces for 2,500en. I've marked the "death spots" on the map with X's. The thing packs a punch, but it falls quickly enough. We'd like to give the Duke's daughter jewelry for her birthday. Etrian Odyssey Untold: The Millennium Girl - Nintendo 3DS Atlus 208 Nintendo 3DS 9 offers from $38.99 It likes to charge and then unleash a powerful attack. She didn't seem to like the gift you brought me before. Here, depending on the position of the F.O.E, you have two options. When you get in rooms in which they reside, you'll find that they tend to pursue in an odd fashion: they'll leap two tiles straight forward, stop for another movement, then go two more tiles when you move again. Go north, over the ice, all the way to the wall, go right. You do not want to get into a fight anywhere else. The conditional drop you get when you beat the Flame demon on turn 1. So now you can go right and avoid the F.O.E. The next F.O.E in the next room can also be destroyed in the same way. Here you will see the first F.O.E. Great Frog Puzzle #3: The final Frog puzzle is the most difficult, as it concerns two Frogs; of course, my job is to make it easy. View all Jobs in Nanterre, le-de-France at HELPLINE. Go north through the door. The map below will be a better guide to the area. From the door, take a step south. At the last fork, if you go right, you'll hit the second mining point. The Flame Lizard's breath attack hits the entire line for around 100 damage - or 50 if you have alchemist level TEC. They can also use insulation gel, which boosts fire resistance. The game will clearly tell you when Kingly Fire and Explosion are coming, so don't worry about predicting those. The tree sponge should be in front of you but before you avoid it, check the direction the red lizard is facing. To get past the 4 F.O.Es, you have to hide in those spaces and wait for the F.O.E to move past you. The innkeeper will tell you, that you need to acquire some fruit for a VIP. If you save the raccoon cub, you'll get a rare material as thanks. Right, so remember that princess quest? Go left to the fork. Ice shave can be negated with ice wall level 5+, and piercing shell can be front guarded or defended. A gunner is useful. From here, go left to the wall. The Curse Academy asks that someone retrieve a special type of wood carried by the mysterious Messenger. Blind means your attacks won't connect and your evasion is super low. The next F.O.Es are simple enough to avoid. Wilhelm has lower defense and is easier to take out, but has a higher damage output, Artelinde has binds and ailments, so you might want to kill her first. He wants three rubies for it, and you can mine the stuff on the 8F. Claw Beetles are just that - enemies with defense that resist physical attacks (except bash), and with a decent attack. Wait till the Eye is in range, and the Jelly is out of your path, then slide the block south to kill the second eye. From the shortcut, go through the door. Then go a step south, right, and then all the way south till you find the open area. And a shortcut you can unlock from the north. If you get leg binded, or inflicted with ailments, your evasion will hit zero, and cry soul will kill you. Well, Cass decided to 'help' us out by trading us his guard piece, which is probably the pawn. I recommend fire wall. Go left, north, right, south to the chest which has Chinese food 3. The room after their boss room is a huge room with icy floors. The F.O.Es of this floor don't move. Green Area: This maze of paths is where you begin. I am a gaming enthusiast and i work. The guild I hired hasn't returned. They activate their force boost once they hit critical health (red health), or if, you kill one of them. Very useful for this floor for this stratum, in fact. We found the beast that was causing the disease! Afterwards, go to Floor 4, D5 and a scene with a guard will trigger. However, Etrian Odyssey is unique in the fact that as you explore the labyrinth, you must create a map of each . Take the north one. Just because you can field 10 units doesn't mean you need to. Push those into Scylla too. To claim revenge, they need an alchemist to help defeat the monster. Takes up 2 buff slots. You can also tank the skill with fire wall level 4. Upon landing, go west, north, and east to crossonto a small island, then go south to a "+"-shaped island. So is an alchemist, link order, and venom curse level 17+, along with the poison damage x2 food buff is very, very, VERY useful. If you go south a bit and west into southern B4, you'll be able to see a moving platform at the tip of the landing area. It has an Almighty Ring. Etrian Odyssey Wiki is a FANDOM Games Community. Anyway, just have your tank or your buffer and debuffer or your lockdown unit take care of the damage while you take them out. Finally, from the dot, go south as much as possible to get spotted, then go north once, south once, and north once again. But an axe? The Fanged Vine easily is one of the more annoying stratum 2 monsters. You can kill them both together - your damage output needs to be good enough for that though, because you only have two turns to lay the hurt on them once they hit critical health before they unleash their force break. The flame cube will just do nothing for two turns, and then it'll explode, dealing a huge 300+ damage to your entire party. Either way, fire wall is the best defense here. Ships from and sold by extendedplay77 (S/N recorded). Here, if you pick attack twice, you can gain the advantage on a Snow Swarm. Apply immediately. Prism Ladybugs are nothing special on their own. After you clear the Guild Esbat boss fight, you'll have access to the later parts of the floor. Can anyone help? Go south yourself, and left and then north. Yggdrasil Labyrinth) is a first-person, dungeon exploration game created by Atlus for the Nintendo DS. Shelter song and Guard Order can help. 2022 GAMESPOT, A FANDOM COMPANY. The VIP base camp is marked on your map. Binding the legs seals away stomp. Thompson at Sitoth Trading needs certain materials to complete his latest project. Ideally, you want it to be facing north, or to the right. The F.O.Es here move in straight lines. So go to the 8th floor and pick up a Strawberry at the gathering point. There is also a take point, and another shortcut you can unlock. When you reach the fork, go left. Once you have a Prevent Order up, it's pretty much the basic: Attack and Guard Orders until Prevent Order fades; their passives that boost elemental abilities can help out as well. It goes down even faster. She wants a Mammoth Bow XL. Like so. The blue area is the southwestern sector. Blue Area - Southwest: The stairs DO lie in the purple area, the next area going counterclockwise as we have, but there's still a bit to be done here. If you have any tips feel free to share with us! Below, I've color-coded the map to represent the various "sectors" of the floor. In the room beyond, there are two doorways, one to the north and one to the south. It resists all ailments, except poison, and it also resists all binds. In the next room, take two steps to the left, till you're standing below the thorns. Then just reverse this process to return to the previous room safely. He has a set rotation, which goes like this: Normal Attack ---> Elemental Round ---> Different Elemental Round ---> Final Elemental round. $41.28 at Amazon. It has a wisdom horn. They can't step on the thorns though, so if they step on them they'll stop in their tracks, turn around and run towards the nearest wall. You can always use the XP! Walkthrough (Story/Classic): 1st Stratum: Ancient Forest, Mission 3: Boss: Chimaera, King of Beasts, Mission 5: Boss: Extinguish the Flame Demon, Floor 20 Walkthrough part 2 (Floor 19 and 18), Floor 20 Walkthrough Part 3 (Floor 17 and 16), Secret Areas (Locked Areas) Yggdrasil Key, Stratum 2 Secret Area Floor Walkthrough Floor 10 & 9, The Nameless Flowers (and medicinal herbs), A culinary crusade and other restaurant quests, 'Just out of reach' quest chain (aka the bandit quests), Explorers! The more uses you see of this, the more hits it will cause. Cry Soul (head): Powerful multi hit attack, with super low accuracy. 7 References. To get the chest in C4: After pushing the ice block right, take a step north and right. So south, to the wall. there isn't a princess in chess though. From here, to get back to where you were, you go left at the fork, and south, through the room, till you get back to the location in the previous picture. A lot. Like this. You should bind their legs ASAP, or just kill them quickly. It will steal your thread if you pet it. =P. The Labyrinth's trees are dying of an unknown disease. I played the demo of V quite a bit (third floor of first stratum), so I know how to draw the maps, combat, character creation, etc. If yeh want this Pawn Piece, fetch me what I want! The next entry of the Etrian Odyssey Untold series is essentially two games in one - the first, a Nintendo 3DS update to Etrian Odyssey 2: Heroes of Lagaard (released on Nintendo DS) with new . They can use harsh buzz which is a party wide head binding skill, but the affliction rate is low. In this process, the northern of the two Frogs should've died. You will be greeted with the first sliding ice puzzle. Loot it and you'll get in a fight with a Moa. If you don't use ice wall, you will die. You have to fight 3. You can counter this by boosting your offense using Attack Order, Warrior Song, or Bravants. The evil mammoth is powerful though. Some potentially useful recipes from the bar you might find useful include the following, depending on your need. Okay, lets begin. The shrine you want is north and all the way right, in the corner of A6. Carry two threads with you. We've found the monster's child! After which you can dispatch them. It's used on turns Scylla uses Cry Soul. So, you remember that thief guard right? New medical experiments are underway at the hospital. Log over 50 entries in the Monstrous Codex. The Amazonite used to decorate the town's roads is old and worn. High Lagaard's winters are harsh, and we must be ready. Stun, Sleep, Panic, Paralysis, Arm Bind, Leg Bind, Harpy Wing, Queen's Quill (for latter, kill when she is Head Bound). This is the cave. To move on, go north through the door. Be sure to unlock the shortcuts and go back and save just in case you run into some trouble. The target of this FAQ is Etrian Odyssey 2 Untold: The Fafnir Knight. Untold 2, being newer, has more quality of life options. They move in a straight line, so avoid it, and follow the path. Anyway, she wants 3 bendy vines. We need your help to spray the dying trees. Once you go through, go straight south, then west when you need to. With the fire plume in your hands, you can now turn in this mission. Etrian Odyssey Untold 2: The Knight of Fafnir OSTComposer: Yuzo KoshiroArranged by Masaru Yokoyama and Takeshi Yanagawa You'll get Hit-Taker Grimoire as a reward. Your reward is All Mist. Now we can hit the rest of the ice blocks as well. Inferno strike is powerful. Most melee front liners use arms. To move onward go north from the fork. Specifically, you'll want to "reset" the floor a bit, particularly if you've already messed with them, so return to the stairs, go to 19F and reascend to 20F. Now, backtrack along that path; the Rhino will then charge westward and dive into the abyss, killing itself. There isn't much else to add. Another request from Sitoth Trading. anyway, the quest will be complete after you take down the beetle lord. I ran out of my best liquor You have to help me get some more ingredients from the Labyrinth! Sovereigns like Arianna should focus on a Force Boosted Prevent Order, so as to try to nullify any ailments that come through thanks to Feast. If you'd rather kill the Rhino, from the moment you ascend, go due east and it'll dash by as you go and leap to its death. Can hit same person twice. Go see what's going on. You need an alchemist to finsh this quest; Level 2 should be enough to finish it and get a bonus of 300en. Presumably, you either hit with the ailment or activated Force Boost; in either case, a Guard Slash and then a Strength Slash should be nice additions to the growing movepool of buffs and debuffs - in fact, her role in that regard is fairly vital and makes this fight much more liveable because of the potential to abuse a Volt weakness. Open it for an Amrita. Ride the one near your landing spot east, then south and then west. A local leathersmith has requested a group of explorers to retrieve 3 Long Pins for him. The wolf won't notice you. On the other side, investigate the wall to the southeast - due south of the damaging tile - to activate a convenient shortcut, then return to the north side of the shortcut and continue going north and upstairs to 20F. From the entrance, there is only one path you can follow. Still a pain. War Bison has a lot of HP, and Stomp can hit an entire row with bash damage. Strike down is a melee bash attack with a splashing effect - and it is powerful. Once you slide down the centre, go south, and at the fork, head left. There are two things to the south though - one is a take point, and the other is a dead end in E1, which has a voice. You'll get Japanese Food 3 as a reward. Your goal is to reach the doorway in C6. Sweet and Sour Moa - Nullifies that Turn 1 Shrill Cry. At the next fork, go south, on the ice, left, and here you can reach the chest. If you're confident enough to slay it, go right ahead. If your main source of damage is binds and ailments, well, she'll give you a hard time. This way is so much faster. Artelinde will use this skill on Turn 1 always, then will use this skill on turns that are multiples of 5 (5, 10, 15 etc).Blossom Sketch: Heals 200HP for entire party, once at the start, and once at the end, and cures status ailments and binds. You'll get a scarlet vine. If you ride it east then south, you'll find a long path that stretches to a Mine Point. Welcome to floor 13. Sticky Web, Bound Mandible *, Spider Carcass. A5. Chloe will serve the "emergency aid" category in this fight alongside the side-healing from a Sovereign's (Arianna's) Order-based healing, particularly with her Force Break if needed. At the next fork, going left will take you to another chop point. Let the Cactus step on the thorn, and then take a step left, and walk over the two tiles of thorns. Let's just go north. Anyway, from the chest, go south, and left, all the way to the wall. Once beyond, go north into the room again and then west through the door. Etrian Odyssey 2 Untold: The Fafnir Knight for 3DS game reviews & Metacritic score: The next entry of the Etrian Odyssey Untold series is essentially two games in one - the first, a Nintendo 3DS update to Etrian Odyssey 2: Heroes of Laggard (re. Can you find us some precious stones? Or if you don't have anything, you can defend. Your journey will begin in C2. The upside is that the vine is really weak to cut attacks, even normal cut attacks. If you get them, you'll be ambushed by a Raging Boar and 2 giant Shrooms. It's arm bind, which the evil plant resists. There's been a lot of Etrian Odyssey to go around lately. Rattle Nozuchi's aren't tough at all, but they have corrosive aura which lowers party wide defense and makes everything else hit a lot harder. So be smart and take care of them first. Follow it all the way right to the dead end. She opens the battle with Corpse Ash, which a random status inflictor. Requires: 2 Blue Core, 2 Death Stem, 2 White Chip. Or you can defeat the cube, and then tank Kingly Fire. You can really kill it in 3 - 4 normal cut attacks. Explore at night, for now. At the end you'll find another snow bloom. The Snow Lizard can use a party wide ice attack. yeah. Go north, south, and north once more. but the gels, and the flame lizards they usually show up with are all fire resistant, so I dunno what the point is. You can find take points on the 13th floor. Regina will bake a cake.3. The fanged vine monsters are mostly found at the start of 7F, near the stairs going down to 6F. You'll probably need it on the next floor. In Etrian Odyssey II Untold, his final instructions to the Birdfolk was, if he were to go down, to unseal the End-bringer and bring an end to the world. Labyrinth - 17F: And now we begin working our way upward. Go right to proceed. At the next fork, going right will let you reach a dead end with an Adularia (A3). Anyway, go through the north door. Also. The increase of explorers had brought with it an increase in casualties. The stairs are here, and so is another shortcut to the entrance. Waspior can cause poison with their poison sting, dealing around 70ish poison damage. Or you can just focus on one of them, kill them, then tank out the force break with the force break of a protector or a beast. The cactus won't be able to catch you, so don't worry about it. He will continue will the same attack --> terror embrace pattern, till you bring him down to 80% health, at which point he will summon allies. On Founding Day, we hold a tournament for the bravest explorers. You can't leave quickly enough however. They have decent HP, and a powerful attack, plus they can charge. Follow this path, and at the fork, if you go south, at the dead end of C2, you'll find a raccoon cub, choose to save it and you'll get in a fight with an Evil Mammoth. In the end, it is up to you, to go the fire fantasia level 9 + flame talisman path, or simply get fire wall level 4. Now is a good time to step out of the room. You get two fire mists as a reward. You can map the floor yourself, but right now, let's pick the snow blooms. This is also a pretty good time to move right yourself, and south, to proceed onward. And as you've seen, if you try to avoid the spikes you'll have to take the long way. An alchemist has a new experiment in mind, and wants you to collect the necessary components. Can yer beast pick up its scent? From the chest, go left, back towards the door, till the Cactus is right below you. The Protector (Japanese: Paladin) is a class featured in Etrian Odyssey, Etrian Odyssey II, their respective remakes, and Etrian Odyssey Nexus . The door is to the north of this path. If you have a protector or a beast, you can be cheap, and kill either Artelinde or Wilhelm, and then when the alive member force breaks, you can tank it out with the protector's or beast's force break. Beyond, the Great Frog FOE is already dead, so just make your way northwest to the next door: go right at the first fork when you enter, then straight, left at the 2x2 clearing until you hit the edge, then northwest you go. Hurry and bring me the Ruin Sword. The first is an updated remake of the hit Etrian Odyssey 2: Heroes of Lagaard, The second is the. The next room has a locked door, which we can't open yet. The stairs are through the left door on the south. well, it's very annoying. Forest Paella (Horse Filet - Sleipnir, 12F) (Meaty Shell - Claw Beetle, 12F) (Petit Onion, 12F Mine, E6). The game contains many classic RPG elements such as random battles, leveling up, and a host of things to find and collect. ** - Defeat while the Charging Rhino is Head Bound. The cave is located on a dead end A3, on floor 12. If yeh're insterested, yeh should talk to him. And of course, we'll now have new monsters, new ingredients, new dishes and this is also the place where story mode's story starts to pick up. The real problem comes when he summons cube and they all decide to unleash their skills together. If you are playing on expert, the fire mists well, it's debatable if they actually help or not. From the door, go south till you hit the wall. You'll find a Mbenga here, which is kinda a buffed up version of the fish man. The berries are in A7 on Floor 8. It seems like the 600en bonus is unlocked, if your alchemist knows flame. Elemental Rounds (Fire / Ice / Volt), (arms): Single target attack that does stab + elemental damage. From there on out, the Flame demon will Attack, then use Terror Embrace, then Attack, then use Terror Embrace and so on. See, you talk to this well dressed rich guy at the bar who's uh, 'admiring' his beautiful chess piece like a greedy weirdo miser admires money, and well, you ask him to trade it. I must speak with [adventuring guild's name]. When the game gives you the message, 'flame demon is sucking air', this means the next attack is going to be Kingly Fire. Leave the flute with Cass. In any case, I've connected the pairs of bird nests on the map for your perusal in this. Go to the 12th floor, B05. It takes up 2 of your debuff slots. When you reach the fork, go right. =/ To the northeast is a chest with a Metopon in it. And if two appear together, just whittle down their HP together and kill them both in one turn. Labyrinth - 19F: Simply go south and upstairs. Damage can never kill you, even if you are at 1 HP. Her summoning grows more frequent as the turns increase. Stay there for three days, slaying as many as possible. It's up to yeh! The dead end in B3 has a monster chick. Japanese Food 2 (C5), Insight Grimoire (B4), Scout Boots (C3). She's perfectly alive and well. After the quest is over, you'll meet the 'guard'. Evil Mammoths are a lot more powerful. It'll help in the brown sector. Of the ten classes, seven of them are available in the beginning while the last three classes are . Abigail will suggest getting a small flower from the take point in the first stratum.2. Another quest from the lady at the inn. When Mr. Jiggly is at the bottom part of the ice, that's when you slide the ice block right. You can, alternatively, use Ailing Slash, but it's not as useful to most. The hospital lacks trained medics to deal with those wounded in the recent shipwreck. It's not very large, but, it still takes time to traverse. Now, go south twice, north once, and you'll kill another rhino. The choice of how to do this is yours: A medic is helpful, but you can also bring a bunch of Medica to fight your way through as I did. Required: 2 Red Root and 3 Hardwood. Level up a landsknecht in your party to level 3+. Classic players may prefer a Dark Hunter, but there are means available in Story Mode as well. Go to the 6th floor. Go left from the entrance. Do take note of the red "2" on the map above. ** - Defeat the Wrath Bloom with Ice damage. When it's facing right, go north, and move in the north corner, and as soon as it is facing south, head all the way right. The door to the south has a mining point. There have been increased casualties on the 13th floor. ALL RIGHTS RESERVED. The Fanged Vine easily is one of the more annoying stratum 2 monsters. Red Area: In this area, you'll find yourself introduced to the ways of the Charging Rhino FOE - these are marked with "1" on the map above. You can use arm bind to stop it's skill, but it'll probably take a turn before your binders get to move. Will kill you if it hits, use ice wall level 4+. Your best bet may be to go down there before hand, kill the Raptor in the hidden area (entrance is at C6) and then use it to wander in as it has a lower encounter rate and, if I recall, you cannot encounter a single Evil Eye there (which blindsides 100% of the time). We need you to ply the favor of an animal expert who dwells in the Labyrinth with gifts. Then north. Another choice is to use Ward Chimes to lower the encounter rate to pass more time. A landsknecht wants you to bring his axe to a sharpener who dwells in the Labyrinth. Anybody getting hit by this will die. The quest is simple, you just pick up a stone from the marked locations and take it to the Geomagnetic Pole or the town. Floor 9 isn't very large, but it sure isn't easy either. Basically just keep on entering and leaving the room till the F.O.Es are facing the way you want. Anyway, time for a sliding ice block puzzle. Or higher. Go east as far as possible; you'll be followed, but the Bird will be blocked. Here, what you'll want to do is to get let the Luminous Bird get you in its sights when you're near the eastern nest in A6; once it begins chasing you down, head to the door and waste time until the bird is fairly close to you. It will make things much simpler. At the fork, to the right is a mining point, and to the north, at the dead end, is the final snow bloom. Once the buffs kick in, Force Break with Akashic Nova is best and will probably deal a massive amount of damage; I got a solid 8,500 out of Attack Order, Warmight (on Bertrand from a Grimoire Stone), and Guard Slash -- enough to kill after a few Multi-Shots + Illusion Steps, an Ailing Slash, and two Thunder Waves for me at Level 55 or so. Circle around again to ride this platform eastward. The wall is further away, that's why. Approach it and attract the Luminous Bird - found to the south - there as with the previous one; bait it, get caught in its sights, then back up to the door and go through. Guild Beowulf is nicer. It moves in straight lines, but it takes a turn to turn around when it hits the wall. We found a mysterious sapling on the 23rd floor, but we're not strong enough to return. Do so by simply moving north and south once you're through the door and do so repeatedly; a Great Frog FOE in this room will happen to just leap into a pit because of that!! Brand New Additions: Etrian Odyssey 2 Untold features a brand new character class called the Fafnir. Ronins and other squish front liners will die in a hit without skills like Front Guard. Another left, and north through the door. The guildmaster dropped something precious while in the Labyrinth. If you look at the map listed previously, you'll notice there's a yellow dot on the brown area. So you can leave your ice grimoires and skills at home. Anyway, to avoid the F.O.Es when you first enter their rooms, just hug the wall. Go north, to the wall, and left, over the ice, at the fork, head south to the ice block and push it again. Collect more to assist our research. Come talk to me as soon as yeh see this! When you move on from Guild Esbat's boss room you'll find yourself in a huge room with lots and lots of ice. They can also show up with fanged vines, who are weak to fire but it doesn't make that much of a difference anyway. Along the way, be sure to visit the yellow "A" for a Wisdom Horn and the blue hand for a Take Point. You take 10 damage for each step you take though. The Deadly Statues only have single target attacks now. 2 level 1 Once back at the door, go back through, since the Luminous Bird is chasing you. Next step south. You should turn it in to proceed onward. You'll get a Holy Gift Grimoire as well as 2 stonards as a reward. http://www.nintendo.comLike Nintendo on Facebook: http://www.fac. There are several things of note as you progress through the area. The Terrible Hunter had more HP than this guy. While making their debute in the fourth game, the other eight new classes share similarities to the classes of the previous games. Throughout the area are several FOEs known as Luminous Birds, the red "1" circles. Anyway, once he uses a rotation, he will stick to that rotation till he dies. This quest is easy. If you want the chest, you'll need to do a little more leg work. From here, go left, on the ice, and all the way south, to the ice block. Anyway, develop the East Ward enough so that the medics move in. This one's from the Grand Duchy. Anyway Wilhelm can be easily shut down using arm bind, and if you have the elemental walls on you, you can stop 3 of his 4 attacks. Scylla is incredibly tough. Number 3 is then repeated over and over, and eventually Scylla will start double summoning instead of single summoning. Enter the cave. Slide the ice block and you'll kill the evil eye. And when it goes south, you can also go south, and head towards the door. The locations are: Floor 4, A5; Floor 5, A1; Floor 6, B7. You can't reach the treasure of Floor 8 without stepping on the spikes. Warp out after you kill Guild Esbat. 59.2K subscribers Etrian Odyssey 2: Untold - The Fafnir Knight // Full Awesome ANIME Intro This channel is all about gaming in the best possible way. If you've noticed, the irrelevant areas are again left out; the green and orange areas in the center are areas we'll visit later on when we return briefly from 20F. A newly discovered item from the Labyrinth has very useful effects. From here, go north, right, south, left and north to the stairs. Madness Roar (head): Inflicts panic on all enemies. You'll see a blue jelly F.O.E. You should be just in front of the Cactus now. Kill. From here, the way is a step right, two steps south, all the way left to the wall, then all the way south, and finally escape to the right, in the tiny room. We would like you to investigate them. The Raging Boar is that enemy, the tough and hits hard enemy. The Charging Rhino will rush at you and miss. Floor 7 is a lot larger than Floor 6. Well, this is the second part of that quest line. Help us avenge his death. Does anyone have the cias to Etrian Odyssey 1 and 2 Untold? Found all over the 11F. And being really rude. Just move down on the map to trigger the event that spwans the Fleehog. The Red Gels are well, this time, when they die, they up their fellow monsters' attack. Avoid the F.O.E, and from the fork, go right again. Unless the thing decides to just attack in which case it'll shave of 80HP off one character, no problem. Go straight to the chest. Wilhelm, unlike Artelinde, is in fact weak to a few ailments and binds. The rest of the floor doesn't have any F.O.Es to harry you. Push the ice block, go south, left to the wall, and all the way north. Heroes! Doing the quest at a later point is fine aswell: You still get a nice chunk of XP and items and the quest itself is much easier. And a huge ice floor too, but that is besides the point. 19F is also a bit unique compared to the other floors of the Petal Bridge in that we'll be using the mechanics of the floating platforms a lot; sure, we've used them intermittently before, but now we'll be using them quite extensively. There are two paths going right. Just remember floor jump won't activate if you haven't 'explored' most of the map. New Labyrinth of the World Tree 2: The Fafnir Knight) is the remake of Etrian Odyssey II: Heroes of Lagaard, and is the second game in the Etrian Odyssey Untold sub-series, after Etrian Odyssey Untold: The Millennium Girl. Your reward is well worth the trouble - Western Food 2. Now go all the way left, till you hit the wall. Anyway, from the dead end go back to the door (right, north, left). She has a lot of HP, plus all of her attacks are powerful, and the most annoying thing is that she constantly summons her tentacles to harry you. On this floor, there are three FOEs known as Enraged Raptors; they move in periodice patterns southward or northward; you're nearest the westernmost one, which moves southward. And anyway, head left. Apple Blue Aiyu Jelly - Makes it so that Thericas affect the whole party, which is good for removing binds in a snap. Ride it west, then north and then east. When you arrive, the landmass you're on has a couple of features. Barrage Brawler -- This is a disabler that learns to hit enemy weak points to bind them. It cannot be blocked by binds, and it will kill them as well once they use it. On story mode, the mission is already given to you before. If it's facing towards you, don't aggro it yet, wait till it's facing north. The Luminous Bird should have just spotted you with the Enraged Eagle not on the map. It's marked on your map. Can you help me out? Go and find the items they require. I need a fruit from the forest, but it starts to go bad right away. Take a step north and right, and push the ice block south. She uses Blossom Sketch every 8th turn (8, 16, 24), which will heal 200 + 200 HP (once at the start and once at the end) and will also cure ailments, and maybe binds. You can pet it to maintain story mode's running gag but you'll lose your thread. Level up a medic in your party to level 12+. A gust of wind will happen and when you go back north, to the shrine, the incense the academy wants should be there. Flourite can be mined in the 2nd Stratum. Limit Break grimoire (B3), Wisdom Horn (B5). Nice if you can't get Chloe a full Force Gauge and/or she's slower than the boss and thus can't nullify Shrill Cry with a Head Bind. Crushed Carapace (kill with bash)Meaty Shell**. If you're willing to trade the rest of the set, I may be interested. You can seriously poison the cubes and they die in one turn, because level 17 venom curse along with the poison damage x2 buff hits for 600 damage. Go north over the ice. The quest states that the monsters can be encountered in the 10th floor, but you can actually find them in the 8th floor; the quest immediately triggers, when you enter the floor. Technically it is possible, with Level 20 Ecstasy, level 10 Stigmata, Crusade, but it requires a very specialized set up to do so. Hey again, R/EtrianOdyssey! From here, go two steps south, one step right, and slide north till you reach the ice block. That is Fire Wall level 4 or higher. We need ingredients for the medicine. I alerted the guards but this has to be dealt with quickly. Anyway, go left. Slay the monster and finish the quest. Claws of Despair - Hits a single target twice, dealing heavy damage. Guild Esbat's main ace is their force break, which will probably most definitely kill you. Return to the spot where the bird-man was and you'll be allowed past him. If you manage to get your hands on 5 glow quills and sell them to Sitoth, you'll get yourself access to an accessory that protects you against panic. The Heavenly Keep. Caterers! Go north and right and through the door. At last, we have backing from the Nothern Academy. The Salamander is a late game boss. Here you will see the first F.O.E. You get a Red Helm as a reward. Unfortunately, that means they can be quite rowdy while hunting for prey, and depending on which game, may sneak on the player while they are busy with other monsters, play tag, and even surprise players from behind a door or at extraction points. The stairs downward are in the northern portion of the room. I recommend you bring two threads on story mode and pet it. The spot marked "E2" has some mushrooms, which you should not eat or you'll get hurt; "E3" is the location of the Hurt Babirusa enemy, which is not particularly hard to beat but neither is it necessary. They'll move in after two developments. It can be frustrating, but it is possible to get past them, much like the Charging Rhinos of the previous floor, by simply forcing them to leap into holes and kill themselves. Bring an old lady her proposal flower in memoriam of her late husband. The leader of the Ducal Bombardiers has fallen in combat. If you go to Abigail during this time, she'll ask to buy it from you. 8 Other games for this class. After, backtrack into F5; as you went south, you should have spotted a path to the east. Unless you want to fight the Giant Snow or something. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Follow the path you land at and you'll eventually near E5. Walk east and west repetitiously until the bird faces north and then go north from the corner to the very edge of the area, in northwest B5. You can also bind the flame demon's legs and kill one cube, then when the Kingly Fire + Explosion + Explosion combo comes, you have Kingly Fire sealed away, one of the Flame Cubes dead, and the explosion you can tank with Fire Wall. Go south to move on. Provoke followed by Fortify a few times can be helpful in detracting damage from the party, but it's a bit risky; Sentinel Guard is the better bet, if you have it, though it doesn't bait as much because it boosts Defense significantly across most of the party. After you get past them, the next area has a few shortcuts for you to unlock. When you land, take the Formaldehyde from the chest. but really, why is that rich dude at a bar like Cass' anyway? You can get into random encounters in this room. If day breaks during your travelling, then go back and rest at the inn to make it night again. They do hit hard, however, and their bullrush pierces through to the back line. Wait till it's in range, then slide the block left to kill it. Back at the stairs, you can go due north and dodge the Rhino with ease to head up to 18F. From the moment you enter the room, go north and west a step and face west to activate a two-way shortcut to make traveling a little more expedient. From the entrance, take the southern right path, and follow this path to the fork. Then you can head north and unlock the shortcut. Pandemonium: Single Target Buff that boosts physical and elemental offense and defense. The Expand Buy Now Buy on Developer: Atlus You can still talk to him though. You need to kill this one to get the ingredients for that quest to complete Western Food 3. Return to the initial landmass and head to its southern tip, where another platform lies. You'll even get a quest to kill it later. It will make the snow lizard hurt a lot more if you get head binded though. They are squishy though. There are unexplored areas in the floating castle. Anyhow, at this point, in classic mode, you must return back to town to accept the mission. If it's daytime, the F.O.E will be asleep here. For the north wolf, make sure it's facing north when you go north. These will fly between two nearby bird nests. And for the next F.O.E, before you go north, make sure it's facing right, or north. You are asked to mine stuff for the Duke's daughter. The door is a step south. Make sure it sees you. Ride it south, then go around and ride it east. 2022 GAMESPOT, A FANDOM COMPANY. For starters, the Flame Demon uses Madness Roar on turn one. Then go two steps south and north another to kill off the other. When you enter the room, walk east as much as you can, then north as much as possible. 16F is loosely divided into several sections in its own way; upon entering the main area as you now have, you are in a free-roam thing of sorts. Anyhow, it isn't anything front guard can't handle. Required: 1 Fluorite and 1 Open Cap. To get past the Tree Sponge F.O.E, just wait till it is in range of the salamanders fire. Back in the previous room, head east and you'll be able to watch a small scene a few steps into the room; by opting to rest, you'll see the Queen of the Skies appear, as well as mildly heal your HP & TP. 11F - Eternal Ice (Snow Ghost), Fish Head (Fishman), Beef Lion (War Bison), Glitter Apple (Chop, A4), Forest Tea (Chop, B1)12F - Meaty Shell (Claw Beetle), Horse Filet (Sleipnir), Petit Onion (Mine, E6), Winter Daikon (Mine, B6)13F - Giant Tear (Evil Eye, F.O.E), Meltwater (Take, B2), Goatgrass (Take, A6)14 - Freshwater Filet (Redfish), Cold Gelatin (Blue Gel, F.O.E)15 - Snow Egg (Snowbird). The naval band is hiring a troubador to support the front lines. Have them contact me when they see this. On Turn 1 and 2, until his buffs from Arianna kick in, he should use Force Boost and use Thunder Wave on each turn, aiming for the boss's weak point. From here, head right, until you're a step away from the wall. XD The moment it does, go back through the door ASAP and go due east to find the chest we skipped; it's a Return Flute. Your reward is Therica As. Could you find something for my daughter's birthday? If you want the chest in B1, you have to wait till the F.O.E is facing away from you, then quickly run toward the chest. Once it is in your sight on the map, return to the previous room since it'll probably have begun to chase you by now. Or you can also use prevent order. Now, just walk west as far as possible, south twice, then go through the door to the west. At the. Well, it might be useful if it wasn't so far off in the corner. Guild Esbat is another guild you fight, or at least, what's left of them. White Wings lowers elemental defense of the entire party, but it isn't a problem as long as you bring your elemental walls and use binds. See Dishes & Recipes for more details. Yes, you have to walk on the thorns, and yes, the monster can and will chase you on them. And ignore it, for now. Please help her! Interim: You'll find a small 2x3 on the other side of the door. The walls you are supposed to mine are found on the 7F. Speaking of alchemists, palm skills do not count. If you bring them to me, I'll give you a Pawn in return. You can go north, left, north OR you can go left and north. How sad. I'm cooking up a surprise for my husband, but i can't afford the ingredients. Etrian Odyssey 2 Untold: The Fafnir Knight - Guide and Walkthrough - 3DS - By KeyBlade999 - GameFAQs For Etrian Odyssey 2 Untold: The Fafnir Knight on the 3DS, Guide and Walkthrough by. I'm honestly not sure about how to obtain it without anything "cheap"; the best guess I have is to simply grab it and use the Return Flute you grabbed earlier. It also has a story mode (in addition to the classic mode). Anyway. But I have a good feeling about Untold 2, I'm not sure why. Cass will suggest searching the wagon. It'll definitely kill the person, unless you tank it in some way, preferably by using fire wall or something. Beyond, use the door in B5 to return to the hub area. The big one, flappin' around like it's better than us? While Canaan would otherwise unquestioningly follow his god's instructions, he holds a desire to preserve the world instead, with the future's interests in mind. Slide left, then north. It's not much different from a Giant Snow, but it has it's own Codex entry, so you need to fight it to complete your monster codex. In the 1st Floor, make your way to the upper right corner of D3. Please look into what could have happened to them. From the second one, if you go right you'll reach a nice spot where you can recover 80 TP per day. We want someone to visit the sky shrine and leave an offering. 2022 GAMESPOT, A FANDOM COMPANY. Well, this is the second quest in that chain. This is Guild Esbat. Go north, over the ice, twice. However, I will suggest triggering the encounter with it and then fleeing once it nears so it'll be dragged to the southern nest. You'll also have to head to the Duke's Palace to discuss the bird-man you saw. There are two doors in this area. Requires: 5 Mint Leaves and 3 Beast Hides. Rest there, and a party member will lose HP to the awful pine nuts. Etrian Odyssey 2 Untold: The Fafnir Knight offers essentially two games in one. 3 Speed Up branch. If you equip stab charms, kill Artelinde, debuff Wilhelm and buff yourself, bind his legs, and defend, you might be able to live through his force break. The Nothern Academy won't hear my pleas. To get the good outcome: 1. It's simple enough. Pugilist -- This is a vicious Earthlian class that uses the sheer power of melee to disable foes or deliver devastating attacks at the cost of HP. Just find yourself a safe spot to run up and down and fight the encounters until its over. Labyrinth - 18F: Upon arriving, ride the moving platform nearby westward; you'll land near the upbound stairs for 19F that we found before. EO2U, as it shall most likely be henceforth known, is not a particularly new title, for me or for the world. For lullaby, either set up prevent order or use gypsum necklaces. You can also bind the thing's arms, which seals away terror embrace too. So. And Guild Esbat will block the way to the next floor. You'll get in sights of the Rhino once, evade it, then get in its sights again as you stop after going north. You can bind the arms to seal away their skills, but the smart move is to kill the snow ghosts first. Slide towards the right and south, and push the ice block here to the left. South from the room is a bit of a different story. There's a piece of equipment I want. A good Turn 1 opening for him is indeed a poisoning attack boosted by Force Boost, so he can have some evasion and double the chances of the ailment occurring, Turn 2 should be followed by more Poison if it failed or by Multishot otherwise, and Turn 3 should be Summer Rain to deal some significant damage between the debuffs, a potential Volt Oil, and 16 hits. Do note, though, before you go down that you can also go south to find the Take Point of 19F. Conclusion: In the room beyond, you'll find a fairly open space; if you go to the northern portion of it, where the forest wall is in C2, you'll be able to see the stairs upward if you look to the south. So while you can't destroy the F.O.Es with the ice blocks, you still need to move them in order to move forward. Feel free to plunder the Take Point while we're here (you could've found it earlier though), then circle around again and ride the platform northward and head upstairs to 19F. Terror Embrace: (arms) Bash damage with splash. Rapid Fire (arms): Party wide stab attack. Snow Ghosts are really easy to beat. Ancient documents have revealed the location of the "throne of thunder"! You can fight it and defeat it, or you can go south, and take the long way to avoid it. Point is that you want to get a Head Bind in pretty fast to nullify any potential Shrill Cries, as well as Chaos Screams because they'll make it easier for Feast to screw you over. They're weak to cut and volt and go down pretty quickly. Help us carry them back to Lagaard. ALL RIGHTS RESERVED. Then go north one step and south another, a brief time-waster. I've marked them on the map, but just as a refresher, D2, D3, A3. Then go back south to the small clearing in which you went north, then northeast and through the door, if you want, but the area in question beyond the door yields nothing but a potential encounter with a Luminous Bird. Find her, quickly! Go north from the fork to reach the dead end. Go south from the stairs. When he falls below 75% HP, he will replace his basic attack with Rapid Fire. Go right to the wall. It has around 600HP, and is weak to cut and volt. She will use this on Turn 8, and turns that are multiples of 8 (16, 24, 32)Blind Laughter: Single Target slash attack that lowers physical and elemental offense and defense. Force Boost: Spellsword - Blind Laughter and Loose Thread become party wide skills.Force Break: Multiple hitting, party wide attack. For a day. Get into battle with Scylla and wait for the tentacle F.O.E to join the battle - it's called a Barrier Creeper. And of course, the thread stealing squirrel is here as well. Step north, on the thorns, two tiles only. Actaeon can hit hard. It has petrify gas in it. If you want the gun, take the quest. Labyrinth - 18F: Upon your arrival in 18F, if you head west and north some you'll find yourself in a bit of a mazy type of area with a lot of thorny tiles throughout. Then take a step left. Slide south, and right, to the wall. Why? Leave the Palace thereafter and, the next morning after the scenes, return. Now just keep on going left towards the door. Ptarmigan's have a lightning based single target attack that causes head bind. You'll need a fairly specific set of movements to get through here. My husband had some items from the Labyrinth in Etria. Our guards have been in the Labyrinth for far too long. The Honey Bear is weak to fire. If Corpse Ash and Blossom Sketch fall on the same turn, such as Turn 40, priority goes to Corpse Ash, and Blossom Sketch will be used the next turn. The quest will be complete once you develop all these dishes. We're back. You have to start from the north path, hide in the space there, then continue to the left and south. You need 5 Guard pieces. In any case, if you step on the tile in front of the stairs, there will be a quick scene with a bird-man; repeat to it the words of the pact to be able to continue onward to 19F. Forest Dragonflies are dangerous. He will continue repeating the above rotation, and then the final use of Kingly Fire + Explosion + Explosion, and then Madness Roar. The door to the next area - the red one - lies in the southeastern part of the area, but going through it immediately is not recommended. We have a situation! Go north to proceed. A noble of Lagaard is looking for the last of the Master Craftsman's chess pieces. It's another request for yeh lot. Please ask him for me. This drought is starting to damage our crops. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. From here, go right, all the way to the wall. If you already managed to complete the deer steak advertisement quest, this one shows up. Force Boost - Accelerate: Uses the same skill 3 times.Force Break - Party wide, multiple hitting attack that deals stab damage. They just attack you, and on turns with cry soul, they'll try to bind your legs. The biggest threat are easily the Sleipnir, who have a 3 - 4 random hit attack called trample, and decent HP too. At that spot, a dead-end in north C3, you'll find a rare FOE known as the Yggdrasil Clover. I need something she can't resist! After the fight is over, your entire party will lose 80HP, and you'll get in a fight with a Beetle Lord. Labyrinth - 18F: Upon arriving, go south and you'll find a moving platform. So bind it's arms to seal away sweep strike, use elemental attacks, or use poison and it should go down. Took a little damage, but whatever. Go south a step, north one, then south again; you should get spotted; go north again and you should cause it to go barreling to its death. Super low attack power, it's only use is bashing people in so they magically fall asleep. The purple area is the western sector, and where the stairs to the next floor lie. Reward: 1500en + more en for every extra stone you mine. It really is a pain. Manage all your favorite fandoms in one place! On the other side is a nest to the southwest. Going right is the way forward. For six sins use prevent order, but it only hits one person. Instead, they blow fire at you. He'll summon a flame cube, which has around 600 HP. Please investigate the underlying cause. Etrian Odyssey Stats Main article: Protector/Stats#Etrian Odyssey Skills Etrian Odyssey II: Heroes of Lagaard Stats Main article: Protector/Stats#Etrian Odyssey II: Heroes of Lagaard Skills Please get rid of them without my son noticing. And then make sure the next set of F.O.Es is facing to the left. If you open the box, you'll get a scented candle but one character will lose 50TP.4. Ride the platform nearby northward and prepare to fry it! Der Freischtz has a secret request for yeh lot. They have a skill that raises ailment resistance. You can also use skills like 'safe passage'. To actually progress by the F.O.E in C2, first, stand diagonally close to the F.O.E. Scylla is fully bind -able. and of course, another sliding block ice puzzle. Great Frog Puzzle #1: On the other side of the door is where the real trial begins. If you go directly south from here, then left, you'll find a take point. Remember that shortcut that was due north of them? cia-3ds.com only have the Jp and Eu versions . A local restaurateur needs his supply of clear mineral water replenished. I mean, you can kill them, but for those who want to avoid them, make sure it's night so that the Hydra is moving. You get a Slumber Axe, a status ailment axe. Green Area - Hub: There's not much here, really, for the moment, that hasn't been addressed. I'll leave that to your imagination. They only have their normal attack. Etrian Odyssey V: Beyond the Myth for 3DS game reviews & Metacritic score: Etrian Odyssey V chronicles the quest of a new adventurer as he or she attempts to reach the crown of the towering Yggdrasil Tree. You'll want the bird to be facing west - and just having begun doing so - when you go through the door. comments sorted by Best Top New Controversial Q&A Add a Comment . Both items are obtainable in the 7th Floor at the chopping point. The real problem is when one Snow Ghost is left, it'll turn itself into a Giant Snow. Please retrieve the ingredients for us. And be sure to unlock the shortcut along the way. Once you stop moving, go north, west, and north to the wall. The pillar of light is a Geomagnetic pole. As you cross into E3, look off to the east and you'll see a Geomagnetic Pole. The rest of them are also easy to get past. 5 HP Up branch. Sauroposeidon have a huge amount of HP, resist physical attacks, and hit hard. It allows you to save your game, and return to High Lagaard and start from the 6F. Version: v1.15 | Updated: 03/17/2016 FAQ of the Month Winner: March 2016. Or you can use skills like negotiation and white noble. You'll get your codex entry. Blind means your attacks won't. The rotation will then go: Inferno Strike ---> Attack ----> Terror Embrace, and repeat itself till the end. The minister won't suggest anything because he doesn't know what to suggest. The thing is, the F.O.Es on this floor, they sleep during the day, and wake up at night, after which they move in straight lines. And blind is well, it's very annoying. Giant Snows are much, much more powerful. At the fork, if you go right, you'll reach a dead end. Kill it and the quest is finished. There, walk east and west again until the bird faces north. There, ascend. It's really easy to beat and drops a Strong Clover that'll yield a new tea recipe back in town! Scan it, and use a return flute to escape. Anyway, to avoid the F.O.Es, head through the north door. In any case, let's give you a map of the area so you can get your bearings. Remember that navy bloom you got for the old lady? Artelinde is immune to all binds, and all ailments, except poison, which she resists. 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